## chunk AUTH Martin Wolf - Vitus T. Bomm - Falk Lüke - Margot Stillwell - Tim Lucks
## language english
## version $VER: ToTBrowser.cd 44 (24.10.02)
TOT_SCREENMODEREQUESTER_TEXT (//)
select screen mode
TOT_SCREENMODEREQUESTER_ABBRUCH (//)
cancel !
TOT_SCREENMODEREQUESTER_OK (//)
Ok !
TOT_LAGERSCREEN_SERVERMESSAGE (//)
Server message!
TOT_LAGERSCREEN_SORRY_CONNECTING (//)
Sorry, can't provide
TOT_LAGERSCREEN_IS_IMPOSSIBLE (//)
access to server
TOT_LAGERSCREEN_AT_THE_MOMENT (//)
at the moment...
TOT_LAGERSCREEN_YOURVERSION (//)
your version
TOT_LAGERSCREEN_SERVERVERSION (//)
version on server
TOT_LAGERSCREEN_SIZE (//)
size:
TOT_LAGERSCREEN_MENUBAR_FTP (//20)
ftp-server
TOT_LAGERSCREEN_MENUBAR_EXIT (//20)
exit
TOT_TAVERNEBAR_NETWORKON (//20)
network (go online)
TOT_TAVERNEBAR_NETWORKOFF (//20)
network (go offline)
TOT_TAVERNEBAR_TOWN (//20)
town
TOT_TAVERNEBAR_ONLINEGAMES (//20)
online games
TOT_TAVERNEBAR_CHATROOM (//20)
chat room
TOT_TAVERNEBAR_GAMBLE (//20)
gamble
TOT_TAVERNEBAR_STORE (//20)
storage
TOT_TAVERNEBAR_HEYGUY (//20)
Hey guy..
TOT_TAVERNESCR_GUEST (//20)
guest:
TOT_RESIBUTTON_REGISTER (//)
registration
TOT_RESIBUTTON_CANCEL (//)
cancel
TOT_RESIBUTTON_GETMAIL (//)
get mail
TOT_RESIBUTTON_UPLOAD (//)
upload
TOT_RESIBUTTON_DOWNLOAD (//)
download
TOT_RESITBAR_OPTIONS (//20)
options
TOT_RESITBAR_TOWN (//20)
town
TOT_RESITBAR_FAMILYTREE (//20)
family tree
TOT_RESITBAR_DIPLOMATIST (//20)
diplomacy
TOT_RESITBAR_TAXES (//20)
taxes
TOT_RESITBAR_MAP (//20)
map
TOT_RESITBAR_MESSAGES (//20)
messages
TOT_RESITBAR_REPORT (//20)
report
TOT_RESITBAR_SPECIALISTS (//20)
specialists
TOT_RESITBAR_STATISTICS (//20)
statistics
TOT_RESITBAR_RESEARCH (//20)
research
TOT_REG_FIRSTNAME (//)
first name
TOT_REG_LASTNAME (//)
last name
TOT_REG_STREET (//)
street
TOT_REG_POSTALNUMBER (//)
postcode
TOT_REG_TOWN (//)
town
TOT_REG_COUNTRY (//)
country
TOT_REG_PHONENUMBER (//)
phone number
TOT_REG_NICKNAME (//)
nick name
TOT_REG_EMAILADR (//)
email address
TOT_REG_REMARK (//)
remark
TOT_REG_PAYMENT (//)
payment
TOT_REG_BANKNUMBER (//)
bank code
TOT_REG_CARDGUILTY (//)
period of validity
TOT_REG_ACCOUNT (//)
account number
TOT_REG_CREDITCARDNUMBER (//)
creditcard number
TOT_REG_BANKNAME (//)
name of bank
TOT_REG_CREDITCARDCOMPANY (//)
creditcard company
TOT_REG_PAYCREDIT (//)
creditcard
TOT_REG_PAYTRANSFER (//)
own bank transfer
TOT_REG_PAYREQUEST (//)
remittance
TOT_TOWN_TAVERNE (//20)
tavern
TOT_TOWN_RESIDENZ (//20)
residence
TOT_TOWN_GRAINSTORAGE (//20)
grain storage
TOT_TOWN_BUSINESS (//20)
business
TOT_TOWN_ARMY (//20)
barracks
TOT_HANDELSSCREEN_VERKAUFEN (//)
sell
TOT_HANDELSSCREEN_EINKAUFEN (//)
purchase
TOT_HANDELSSCREEN_WARENMARKT (//)
market
TOT_HANDELSSCREEN_GOLD (//)
gold
TOT_HANDELSSCREEN_ANBIETER (//)
offers
TOT_HANDELSSCREEN_WARENTYP (//)
type of good
TOT_HANDELSSCREEN_EINHEITEN (//)
amounts
TOT_HANDELSSCREEN_PREIS (//)
price
TOT_HANDELSSCREEN_MINDESTPREIS (//)
min price
TOT_INITSCREEN_NOEMAILS (//)
No Emails for Tales Of Tamar!
TOT_INITSCREEN_CHECKSUMZERO (//)
Please, fill out your registration form first!
TOT_INITSCREEN_COULDNTCONNECT (//)
Couldn't connect to POP-Server!
TOT_INITSCREEN_TOTINITOK (//)
Tales Of Tamar is initialized!
TOT_INITSCREEN_TOTINITFAILED (//)
Initalizing of Tales Of Tamar failed!
TOT_INITSCREEN_REGSENT (//)
Registration form for Tales of Tamar was sent!
TOT_INITSCREEN_REGREJECTED (//)
Your registration was rejected!
TOT_KAMPFSCREEN_UEBERRENNEN (//)
overrun
TOT_KAMPFSCREEN_ANGRIFF (//)
attack
TOT_KAMPFSCREEN_UMKREISUNG (//)
surround
TOT_KAMPFSCREEN_FALLE (//)
build trap
TOT_KAMPFSCREEN_HALTEN (//)
stop
TOT_KAMPFSCREEN_RUECKZUG (//)
withdraw
TOT_NVC_TITEL (//)
Chiefmessage
TOT_NVC_NOONLINE (//)
Sorry, couldn't go online!
TOT_NVC_NOOFFLINE (//)
Sorry, couldn't go offline!
TOT_NVC_MAILNOTSEND (//)
Couln't send email!
TOT_NVC_MAILSEND (//)
Emails were sent!
TOT_NVC_MAILSAVED (//)
Emails are saved!
TOT_NVC_MAILNOTSAVED (//)
Failed to save emails!
TOT_NVC_NOTREGISTRED (//)
You're not registred!
TOT_NVC_MAILSAVEERROR (//)
Couldn't save email!
TOT_NVC_NOMAILMEM (//)
No memory for email!
TOT_NVC_ISONLINE (//)
Tales Of Tamar is online now!
TOT_NVC_ISOFFLINE (//)
Tales Of Tamar is offline now!
TOT_MAIL_MAILSRECEIVED (//)
received email
TOT_MAIL_MAILSTOSEND (//)
outbox
TOT_MAIL_MAILALREADYSENT (//)
emails already sent
TOT_MAIL_MAILSALRRECEIVED (//)
archived emails
TOT_MAIL_MAILSFROM (//15)
emails from
TOT_MAIL_MAILSTO (//15)
emails to
TOT_MAIL_SUBJECT (//15)
subject:
TOT_MAIL_DATE (//15)
date:
TOT_MAIL_REGARDING (//)
regarding:
TOT_MAILTEXT_WRITEMAILFOR (//15)
email to
TOT_MAIL_ALL (//)
all
TOT_MAIL_GNOM (//)
gnome
TOT_ONGAMESBAR_EXIT (//)
exit
TOT_ONGAMESBAR_HISCORE (//)
high score
TOT_ONGAMESBAR_PARTICIPANTS (//)
choose participant
TOT_MODEMOPT_DEVICENAME (//10)
device name
TOT_MODEMOPT_DEVICEUNIT (//5)
device unit
TOT_MODEMOPT_BAUDRATE (//)
baud rate
TOT_MODEMOPT_INITSTRING (//)
init string
TOT_MODEMOPT_RESETSTRING (//)
reset string
TOT_MODEMOPT_DIALSTRING (//)
dial string
TOT_MODEMOPT_CANCELSTRING (//13)
cancel string
TOT_MODEMOPT_PARITY (//)
parity
TOT_MODEMOPT_PAR_NONE (//)
none
TOT_MODEMOPT_PAR_EVEN (//)
even
TOT_MODEMOPT_PAR_UNEVEN (//)
uneven
TOT_MODEMOPT_PAR_BITVAL1 (//)
bitvalue 1
TOT_MODEMOPT_PAR_BITVAL2 (//)
bitvalue 2
TOT_MODEMOPT_PROTOCOL (//)
protocol
TOT_MODEMOPT_PROT_XONXOFF (//)
XON/XOFF
TOT_MODEMOPT_PROT_RTSCTS (//)
RTS/CTS
TOT_MODEMOPT_PROT_NONE (//)
NONE
TOT_MODEMOPT_STOPBITS (//)
stop bits
TOT_MODEMOPT_SBITS_1 (//)
only 1
TOT_MODEMOPT_SBITS_2 (//)
use 2
TOT_MODEMOPT_BITSPERBYTES (//)
bits per byte
TOT_MODEMOPT_BPB_7BIT (//)
7 bit
TOT_MODEMOPT_BPB_8BIT (//)
8 bit
TOT_MODEMOPT_MODEMPREFS (//)
modem setting
TOT_SOUNDOPT_SOUNDFX (//)
sound-FX
TOT_SOUNDOPT_MUSICONOFF (//)
music on/off
TOT_SOUNDOPT_SOUNDFXONOFF (//)
sound FX on/off
TOT_SOUNDOPT_SOUNDCDROM (//)
CD-sound on/off
TOT_SOUNDOPT_USEAHI (//)
use AHI
TOT_SOUNDOPT_USEWAVETABLE (//)
use wavetable
TOT_SOUNDOPT_USEDIGIBOOSTER (//)
use digibooster
TOT_SOUNDOPT_AHIMODEID (//)
AHI mode ID
TOT_SOUNDOPT_AHIFREQUENCY (//)
AHI frequency
TOT_SOUNDOPT_CDROM (//)
CD-Rom
TOT_SOUNDOPT_CDDEVICENAME (//20)
device name
TOT_SOUNDOPT_CDDEVICEUNIT (//20)
device unit
TOT_SOUNDOPT_CDDEVICELUN (//20)
device subunit
TOT_INTEROPT_TCPIPSTACK (//20)
TCP/IP
TOT_INTEROPT_MIAMI (//16)
Miami
TOT_INTEROPT_AMITCP (//16)
AmiTCP
TOT_INTEROPT_GENESIS (//16)
Genesis
TOT_INTEROPT_NAMEPOP3SERVER (//20)
pop name
TOT_INTEROPT_NAMESMTPSERVER (//20)
smtp name
TOT_INTEROPT_USERNAME (//20)
user name
TOT_INTEROPT_PASSWORD (//20)
password
TOT_INTEROPT_TRANSFER (//20)
data transfer
TOT_INTEROPT_VIAEMAIL (//20)
via email
TOT_INTEROPT_VIAMAILBOX (//20)
via mailbox
TOT_OPTHELP_INFOBUTTON (//20)
show info
TOT_OPTHELP_OKAYBUTTON (//20)
save changes
TOT_OPTHELP_XBUTTON (//20)
exit
TOT_OPTHELP_PREVBUTTON (//20)
go to previous page
TOT_OPTHELP_NEXTBUTTON (//20)
go to next page
TOT_OPTHELP_RESETSMTP (//20)
standard SMTP name
TOT_OPTHELP_CHOOSEMODEM (//)
choose modem!
TOT_ONCHAT_LOGGING_IN (//)
I am trying to log onto the game-server....please wait!
TOT_ONCHAT_NO_CHANNEL (//)
Sorry, couldn't enter the channel!
TOT_KORNLAGER_ERNTE (//)
harvest
TOT_KORNLAGER_KORNLAGER (//)
granary
TOT_KORNLAGER_VOLK (//)
people
TOT_KORNLAGER_VERSORGEVOLK (//)
supply your people !
TOT_KORNLAGER_VORHERSAGE (//)
harvest forecast
TOT_KORNLAGER_VERTRAUEN (//)
confidence
TOT_KORNLAGER_ANNO (//)
anno
TOT_KORNLAGER_1QUARTAL (//)
spring
TOT_KORNLAGER_2QUARTAL (//)
summer
TOT_KORNLAGER_3QUARTAL (//)
autumn
TOT_KORNLAGER_4QUARTAL (//)
winter
TOT_KORNLAGER_TBAR_MINUSERNTE (//20)
decrease seed
TOT_KORNLAGER_TBAR_PLUSERNTE (//20)
increase seed
TOT_KORNLAGER_TBAR_MINUSKORNLAGER (//20)
distribute grain
TOT_KORNLAGER_TBAR_PLUSKORNLAGER (//20)
inc. grain in stock
TOT_KORNLAGER_TBAR_MINUSVOLKSKORN (//20)
dec. grain for people
TOT_KORNLAGER_TBAR_PLUSVOLKSKORN (//20)
inc. grain for people
TOT_KORNLAGER_TBAR_AENDERUNGENOK (//20)
accept changes
TOT_KORNLAGER_TBAR_AENDERUNGCANCEL (//20)
cancel changes
TOT_KORNLAGER_TBAR_KORNLAGERINFO (//20)
show info
TOT_KORNLAGER_TBAR_KORNVERTEILEN (//20)
distribute the grain
TOT_KORNLAGER_TBAR_JAHRESZEIT (//20)
season
TOT_KORNLAGER_KEINESAAT (//)
Are you sure, you don't want to save corn for the sowing season?
TOT_KORNLAGER_ZUWENIGMUEHLEN (//)
You don't own enough mills for a higher production!
TOT_FORSCHUNG_ASTRONOMIE (192//20)
astronomy
TOT_FORSCHUNG_CHEMIE (193//20)
chemistry
TOT_FORSCHUNG_NATURKUNDE (194//20)
natural science
TOT_FORSCHUNG_THEOLOGIE (195//20)
theology
TOT_FORSCHUNG_HEILKUNDE (196//20)
healing
TOT_FORSCHUNG_KAMPFKUNST (197//20)
art of battle
TOT_FORSCHUNG_TECHNIK (198//)
technics
TOT_FORSCHUNG_FORSCHUNG (199//)
research
TOT_KASERNE_TBAR_KARTE (//20)
study map
TOT_KASERNE_TBAR_STADT (//20)
go back to town
TOT_KASERNE_TBAR_GEHEIMDIENST (//20)
secret service
TOT_KASERNE_TBAR_ARTILLERIE (//20)
check artillery
TOT_KASERNE_TBAR_KAVALLERIE (//20)
check cavalry
TOT_KASERNE_TBAR_INFANTERIE (//20)
check infantry
TOT_KASERNE_TBAR_SCHMIED (//20)
weapons and armours
TOT_KASERNE_TBAR_ARMEETRAINIEREN (//20)
train the army
TOT_KASREQ1_TBAR_WENIGERPROZENT (//20)
decrease percentage
TOT_KASREQ1_TBAR_MEHRPROZENT (//20)
increase percentage
TOT_KASREQ1_TBAR_WENIGEREINHEITEN (//20)
decrease units
TOT_KASREQ1_TBAR_MEHREINHEITEN (//20)
increase units
TOT_KASREQ1_TBAR_EINHEITENHOCH (//20)
scroll up units
TOT_KASREQ1_TBAR_EINHEITENRUNTER (//20)
scroll down units
TOT_KASREQ1_TBAR_EINHEITENSLIDER (//20)
slider for units
TOT_KASREQ1_TBAR_INSPEKTIONENHOCH (//20)
scroll up inspection
TOT_KASREQ1_TBAR_INSPEKTIONRUNTER (//20)
scroll down inspection
TOT_KASREQ1_TBAR_INSPEKTIONSLIDER (//20)
slider for inspection
TOT_KASREQX_TBAR_X (//20)
exit
TOT_KASREQX_TBAR_OK (//20)
accept changes
TOT_KASREQX_TBAR_INFO (//20)
show info
TOT_KASREQ2_TBAR_INFOHOCH (//20)
scroll up info
TOT_KASREQ2_TBAR_INFORUNTER (//20)
scroll down info
TOT_KASREQ2_TBAR_INFOSLIDER (//20)
slide info
TOT_KASREQ2_TBAR_WENIGERRUNDEN (//20)
decrease rounds
TOT_KASREQ2_TBAR_MEHRRUNDEN (//20)
increase rounds
TOT_KASREQ3_TBAR_WAFFENHOCH (//20)
scroll up weapons
TOT_KASREQ3_TBAR_WAFFENRUNTER (//20)
scroll down weapons
TOT_KASREQ3_TBAR_WAFFENSLIDER (//20)
slide list of weapon
TOT_KASREQ3_TBAR_WENIGEREINSETZEN (//20)
decrease number
TOT_KASREQ3_TBAR_MEHREINSETZEN (//20)
increase number
TOT_KASREQ3_TBAR_ARMEENHOCH (//20)
scroll up army list
TOT_KASREQ3_TBAR_ARMEENRUNTER (//20)
scroll down army list
TOT_KASREQ3_TBAR_ARMEENSLIDER (//20)
slide army list
TOT_KASREQ1_STAT_ARMEEN (//)
armies
TOT_KASREQ1_STAT_VOLK (//)
people
TOT_KASREQ1_STAT_PROZENT (//)
percent
TOT_KASREQ1_STAT_ARMEE (//)
army
TOT_KASREQ1_STAT_SOLD (//)
fee
TOT_KASREQ1_STAT_EINHEITEN (//)
units
TOT_KASREQ1_STAT_OPTIONEN (//)
options
TOT_KASREQ1_STAT_INSPEKTIONEN (//)
inspections
TOT_KASREQ2_STAT_ARMEENTRAINIEREN (//)
train army
TOT_KASREQ2_STAT_EINHEITEN (//)
units
TOT_KASREQ2_STAT_INFO (//)
information
TOT_KASREQ2_STAT_RUNDEN (//)
rounds
TOT_KASREQ2_STAT_KOSTEN (//)
costs
TOT_KASREQ3_STAT_WAFFEN (//)
weapons
TOT_KASREQ3_STAT_WAFFE (//)
weapon
TOT_KASREQ3_STAT_INFO (//)
info
TOT_KASREQ3_STAT_ARMEEN (//)
armies
TOT_KASREQ3_STAT_SCHADEN (//)
damage
TOT_KASREQ3_STAT_REICHWEITE (//)
distance
TOT_KASREQ3_STAT_ANZAHL (//20)
count
TOT_KASREQ3_STAT_EINSETZEN (//)
insert
TOT_KASREQ1_BUTTEXT_JOIN (//)
join
TOT_KASREQ1_BUTTEXT_SPLIT (//)
split
TOT_KASREQ1_BUTTEXT_CLEAR (//)
disband
TOT_KASREQ1_BUTTEXT_NEW (//)
new
TOT_KASREQ1_BUTTEXT_SUBJOIN (//)
subjoin
TOT_KASREQ1_BUTTEXT_RES3 (//)
reserved
TOT_KASREQ1_BUTTEXT_RES4 (//)
reserved
TOT_KASREQ1_BUTTEXT_RES5 (//)
reserved
TOT_KASREQ1_BUTTEXT_RES6 (//)
reserved
TOT_KASREQ1_BUTTEXT_RES7 (//)
reserved
TOT_FORSCHINFO_ASTRONOMIE (//)
My Lord,\n\nwe are unable to research\nfurther in this field !\n
TOT_FORSCHINFO_MEDIZIN (//)
My Lord,\n\nwe are unable to research\nfurther in this field !\n
TOT_FORSCHINFO_TECHNIK (//)
My Lord,\n\nwe are unable to research\nfurther in this field !\n
TOT_FORSCHINFO_KRIEGSKUNST (//)
My Lord,\n\nwe are unable to research\nfurther in this field !\n
TOT_FORSCHINFO_ALCHEMIE (//)
My Lord,\n\nwe are unable to research\nfurther in this field !\n
TOT_FORSCHINFO_THEOLOGIE (//)
My Lord,\n\nwe are unable to research\nfurther in this field !\n
TOT_FORSCHINFO_NATURKUNDE (//)
My Lord,\n\nwe are unable to research\nfurther in this field !\n
TOT_DIPLOMAIN_STUDYCONTRACTS (//)
view contracts
TOT_DIPLOMAIN_CREATECONTRACTS (//)
trade contracts
TOT_DIPLOMAIN_KILLCONTRACTS (//)
cancel contracts
TOT_DIPLOMAIN_PERSONALMESSAGES (//)
personal messages
TOT_DIPLOMAIN_CREATEOTHERCONTRACTS (//)
other contracts
TOT_DIPLO2_BUSINESSCONTRACTS (//)
business contracts
TOT_DIPLO2_PEACECONTRACTS (//)
peace treaties
TOT_DIPLO2_OTHERCONTRACTS (//)
other contracts
TOT_STRING_DAUER (//)
period of quarters
TOT_STRING_DAUER_EDIEREN (//)
edit period
TOT_STRING_ANZAHL (//)
amount per quarter
TOT_STRING_ANZAHL_EDIEREN (//)
edit amount
TOT_STRING_PREIS (//)
price per quarter
TOT_STRING_PREIS_EDIEREN (//)
edit price
TOT_STRING_WARE (//)
goods
TOT_STRING_HANDELSPARTNER (//)
trade partner
TOT_STRING_VERTRAEGE (//)
contracts
TOT_STRING_BESTEHENDE_VERTRAEGE (//)
existing contracts
TOT_STRING_BOTSCHAFTEN (//)
messages
TOT_STRING_BOTSCHAFT_ANSEHEN (//)
view message
TOT_STRING_BOTSCHAFT_SCHREIBEN (//)
write message
TOT_STRING_BOTSCHAFT_BEANTWORTEN (//)
respond to message
TOT_STRING_BOTSCHAFT_LOESCHEN (//)
delete message
TOT_STRING_VERTRAEGE_ANBIETEN (//)
offer contracts
TOT_STRING_VERTRAEGE_EINHOLEN (//)
incoming contracts
TOT_STRING_VERTRAEGE_WERBEN (//)
solicit contracts
TOT_STRING_ZURUECK (//)
go back
TOT_STRING_HANDELSPARTNER_AUSWAEHLEN (//)
select trade partner
TOT_STRING_VERTRAG_AUSWAEHLEN (//)
select contract
TOT_STRING_WARE_AUSWAEHLEN (//)
select good
TOT_STRING_BOTSCHAFT_AUSWAEHLEN (//)
select message
TOT_STRING_ADRESSAT_AUSWAEHLEN (//)
select destination
TOT_STRING_LISTE_HOCHSCROLLEN (//)
scroll up list
TOT_STRING_LISTE_RUNTERSCROLLEN (//)
scroll down list
TOT_STRING_LISTE_VERSCHIEBEN (//)
move list
TOT_STRING_AKZEPTIEREN (//)
accept changes
TOT_STRING_VERWERFEN (//)
discard changes
TOT_STRING_SCHREIBEN (//)
write
TOT_STRING_LETZTE_BOTSCHAFT (//)
last message
TOT_STRING_NAECHSTE_BOTSCHAFT (//)
next message
TOT_STRING_BOTSCHAFT_BEHALTEN (//)
keep message
TOT_STRING_BOTSCHAFT_VERWERFEN (//)
discard message
TOT_STRING_BOTSCHAFT_EDIEREN (//)
edit message
TOT_STRING_TEXT_DER_BOTSCHAFT (//)
message text
TOT_TOWN_BAUSCREEN (//)
build up town
TOT_TOWN_RES1 (//)
reserved
TOT_TOWN_RES2 (//)
reserved
TOT_TOWN_RES3 (//)
reserved
TOT_BERICHTE_KAMPF (//)
battle
TOT_BERICHTE_LAENDER (//)
country
TOT_BERICHTE_HANDEL (//)
buildings
TOT_BERICHTE_ERNTE (//)
harvest
TOT_BERICHTE_FORSCHUNG (//)
research
TOT_BERICHTE_MAGIER (//)
magicians
TOT_BERICHTE_DUNGEONS (//)
dungeons
TOT_BERICHTE_SPIONE (//)
spy
TOT_BERICHTE_TRADE (//)
trade
TOT_EINGABEBOX (//)
input window
TOT_INFOBOX (//)
info window
TOT_WAEHLE_TCP_STACK (//16)
choose TCP-stack
TOT_KEIN_STACK_GEWAEHLT (//)
You can't use chat or game options, there was no TCP/IP stack selected!
TOT_DEMO_TITELTEXT1 (//)
Welcome to Tales of Tamar!
TOT_DEMO_TITELTEXT2 (//)
Probably, this is the first time you start this demo. To listen to the soundtrack, coming with the Tales of Tamar CD,you have to set the CD-ROM device.
TOT_DEMO_TITELTEXT3 (//)
There already exists a configuration of ToT. Do you want to alter it?
TOT_DEMO_TITELTEXT4 (//)
You should hear now the music of Tales of Tamar. If you want to determine or skip this part, click on > OK<
TOT_DEMO_TITELTEXT5 (//)
Tales of Tamar is an internet based strategy game following old classical games like\n'Kaiser' or 'Hanse'.\n\nDo you like network games? Have you ever asked yourself how it would be if\ninstead of only two human players an unlimited number of human players\npartcipate in a game?\nStrategy games are even more fun, if you are able to play against real people!\nThe internet makes that opportunity come true...\n\nTo precribe it precisely, Tales of Tamar is an round based 'play by email 'game.\nThat means every turn you make, will be send to the server. The game sends\nyour turns to the server itself, all the player has to do, is to click a button.\n\nSo theoretically, there is an unlimited number of players dealing with one another.\nAll players are located in the same world and try to maintain against each other.\nYou start out as the ruler of a small kingdom and the goal is to lead your\ncountry to glory and wealth, by clever actions, strategy, science and magic.\nWith this demo, we want\
to give you a small insight in this world. To chat online,\nbut also mesure your power ( online, against real paticipants ) is possible.\nMany screenshots shall give you an idea about the final version of Tales of Tamar.\n\nHave fun.\n\nYour Eternity team
TOT_DEMO_TITELTEXT6 (//)
This is the online section of Tales of Tamar...\n\nThere is a general problem: Since there is an unlimited number of players in\nthis world, there can't really exist a self running demo version of this game.\nDespite of this, to give a small overview about the game, this demo will show\nseveral screenshots per section with explanations. You can also chat or play\nonline.\nThe first online game is 'arm pushing', a joystick shake-me-dead-and-throw-\nme-away-game.These games have nothing to do with the real game and\nare only there for fun.\nNaturally, you need an internet account and a configurated TCP/IP stack\n(Miami 3.2). AmiTCP is not supported yet. We would be grateful, if someone\ncould send us s rexx script for this:)\nWe want to point out, that Tales of Tamar is platform independent and in future\nyou can play with your Amiga computer against computers worldwide.\nAfter the Amiga version, a PC and a Java version will be published.\n\nYou probably ask, why it took so long for\
Tales of Tamar to be published.\nAnyhow, you will find the answer hidden in this Demo. Go for it!\n\nRegards\nMartin Wolf\nEternity
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This function is not implemented in this demo.
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The email function is not active jet in this demo! To chat online, you have to go online first. A short click onto the spider web and the game selfconnects...
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Please choose your already installed TCP/IP stack. If you do not choose a stack, the online chat- and game function will be disabled.
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This is the storage.\n\nFrom here you can download new versions of Tales of Tamar directly from our\nserver.\n\nAll available updates will be diplayes as a wine cask. The chosen cask will provide\ninformation on an update, update downloads are already working in this Demo, but\nthe automatic installation is not implemented yet.\n\nWarning!!!\nWith the OK button, you start the downloading process. This action could take a while,\ndepending on the size of files\n\nIn the versions to come, updates can be done automatically.\nVersions will be proofed to make sure, that you don't install an earlier version or leaf\nout updates.\n
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Here you see one of the towns of Tamar.\nAs you might have noticed, this town looks rather like a village.\n\nThe towns of Tamar are kind of 'flexible'. The towns can differ from one another.\nMost buildings have certain significance. The market for instance, is the trading\nplace, i.e. sell and purchase items. You alredy took a visit to the tavern.\nBehind the two windmills, you can enter the granary, that will be discribed later.\n\nTowns are the bases of Tamars different realms.The more towns a player owns,\nthe more his realm prospers. Towns offer recreation for troopers,\nthey are strongholds of trade and research and they provide more safety for the\nborderlands.\n\nEvery town can be build up individually and use for different purposes.\n
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A small town of Tamar. The ruler seems to attach great importance to clerical\nrepresentation are also barracks, harbour,town hall, mills and much more.\n To mention is, that after founding you can give a town the name of your choice,\nthat will appear on all participants screens.\n\nLets go to the next step....\n
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This settlement is rather worth to be called a town: cathedral and castle are build.\nA barrack square exists as well. In the background you see the town walls.\nThat indicates, this city is protected against attacks of enemies.\n\nThis could be already the capital of one of Tamars kingdoms. It is important, that a ruler\nowns at least one stronly improved town.\nThe castle gives additional points of defense and has a positive effect to the populations\nloyalty. Loyalty is an important point for every player. There are only three subjects,\nthat can put a player out of the game: Death by old age, without successors,\ndeath caused by combat, or by anarchy in his kingdom.\nAnarchy takes place, if the people of a country, loose faith in their ruler, has to\nretreat or will be beheaded....\n\nThe cathedral among other things stands for the support of the gods. There are\n10 different mainstreams of religion. At the beginning of the game, you have to choose\none of them. This decision will\
influence the\ngame.Churches, abbeys,and cathedrals\nare built already to worship these gods.\nBarracks are used to train armies. Armed forces exsist to conquer new countries\nand protect their own. If a town has barracks, new armies can be recruited and trained.
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Here is a town in the 4. level of development,also called metropolis. Here the life\nis pulsing! Up to 1.000.000 people and other beeings can dwell here.\n\nThis metropole doesn't have a castle, it more likely is a big tradingpoint,\nthen a place of war actions. With Tales of Tamar, you have the opportunity to trade\nwith real people and therefore grow.\n\nA realm can be for example the transmitter between two other big countries\nand sets its faith in clever actions. Ruler B buys from ruler A , what is needed by\nruler C.\nBecause of the geographical limitations of trading, it could well be, that ruler C\ndoesn't trade directly with ruler A, or doesn't know that the goods he purchases,\ncome from ruler A. But it is a long journey before you reach a metropolis state.\nMetropolis towns are very rare and hard to reach.\nThey can be destroyed by catastrophies or war.
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Welcome to the trade-register of Tales of Tamar!\n\nHere you can buy and sell goods and bargain with other rulers.\nSimultanously, you can see the latest development of your realms gold stock.\n\nOn the right hand side, you can buy wappons ans other goods. For the most goods,\nyou can see a small animation on the left uppers part of the screen.\n\nOn this market you can look up offers from other rulers and buy them.\nThe goods sold by other countries, contrarily to the goods on the right ,\nare not available before the next quarter of the game. On the bottom, you can make\nyour own offers. Other rulers can view your offers in the next round.\nThe ruler who comes up with the best offer, makes the deal. Purchasing goods from\nother rulers works a accordingly.\nIf a good is important, you have to offer a high price, to make the deal.\nAt the left, you see little picture that shows your cash ( gold ) balance.
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Here, the reports that are stated by herolds after every round are shown,\nbefore you can go on.There are reports about wars in neighbouring countries,\nabout successful buisness and decreasing or increasing population. There will be\nstatements about your folks opinions about the lates developments, what\ncatastrophies could happen to your realm, how much corn was harvested\nand how much of that has to be given to the people and much more...\n\nOne can see statistics about a chosen battles strategy and about successes\nand defeats.You are also able to actually see the battles.
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This is the diplomacy section:\n\nOn the following screens you you can make decisions about peace treaties,\ncontracts, non-agression pacts and you can write and send personal messages\nto other rulers.\n\nThe diplomacy section is used to communicate with other rulers. Public\ndiscussions can be held at the tavern...\n\nYou can compose every kind of contract, but you can also select between various\nstandard contracts. All contracts will be evaluated by the game-master immideately.\nSo it is possible, for instance, to offer your daughters hand, against a 5 years\nsupply of corn.
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The first section deals with peace- and other political treaties. You can view treaties,\nor send new ones. Treaties also can be canceled or broken, but it will be made publik,\nif a treaty is broken and every neighbouring ruler will be notified.\n\nBroken contracts will lead to a record in a profile and every ruler can look up this\nprofile about co-players.\n\nSo, every ruler can deside, whom he is going to trust or not.
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This section is about trade treaties. They are usefull for example, when you don`t have\nenough grain for your folk to eat. In such case you can make a treaty with another\nruler who has enough grain.\n\nThe trade treaty says for example he give you 1500 units of grain for 3 years for the\nprice of 300 gold pieces. So you would get grain for 12 rounds from him automatically.\n\nYou can have a look at your treaties and statistics, too.\n
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This part is about trading contracts. They are needed to im- or export certain\ngoods constantly, e.g. if a kingdom has a chronic lack of vegetable raw material\nand has to import it constantly.\nFor this purpose a ruler can make a longterm contract with a neighbouring country.\nExample: 15 units of raw material over a period of 3 years, for a price of 300 gold\ncoins.\nThat means during 12 rounds the good will be traded automatically,\nwith a trading partner of your choice. You can view deals, make them and cancel\nthem.\nDetermination of contracts also leads to a record in your profile.
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The embassiey, contrarily to the mail & chat functions at the tavern, are used for\npersonell communication among rulers.\n\nThe lenght of an email is not limited, so you can send the latest threads,\ninformation and other usefull things.\nBut you have to be carefull, spyes of other countries could read those messages.\n\nIt is allways helpfull, to have a well trained royal secret service.
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The research section of Tales of Tamar.\n\nThere are 7 different fields of research:\n- Alchemy\n- Astronomy\n- Theology\n- Natural\n- Sciences,\n- Technics,\n- Medicine and\n- The art of battle.\n\nEvery different science can be researched up to 7 levels. Through researching\nin a certain level, the ruler will have some advantages.\nAll levels together influece in an uneven assesment, the building phase. Some\nbuildings can only be errected, if certain stages of research are reached and\nyour own people are educated.\nE.g. research in art of battle, lets armies fight better. Research in natural sciences\ngives advantages in agriculture and cattle farming.\nResearch in alchemy brings better results in mining ,etc. The higher the level of\nreserch you reached is, the harder it gets, to reach the next one.\n3 fields of research, are discribed closer in the following.
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The first part describes alchemy. Alchemy is the chemistry of the middle ages.\nOften, alchemists tried unsuccessfully to turn various minerals into gold. Other\nefforts focused on, to try to find the philosophers stone and the fountain of youth.\n\nBut in Tamar the alchemists can achieve much more. They can research for\nharder metals and building materials. They can increase the output of ore.\nThe requester shows, what level in alchemy you reached and what advantages\nyou are entiteled to, through reaching a higher level.
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This is the requester for research in technics. But what is technics? The term\ntechnics means the technological development of a kingdom.\n\nThat includes all items of daily life, e.g. the applied methods of workers,\ndentists, bakers, barbers, famers etc.\n\nA high level of development in technics means that all these professions can\nproduce their goods more effectiv and cheaper, as in a lower level.\nThe most technical gifted inhabitants of Tamar, are probaly the gnomes.\nHumans are not even near that.\nBut anyway, it is of great use, to achieve a high level in technics. Conclusively,\nyou should invest in technics.
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Theology.....Theology describes the science and understanding of a god. Every\nplayer, at the beginning of the game has the opportunity to select a god.\n\nThe gods are classified in 3 cathegories:\n- Gods of life\n- Gods of the elements\n- Gods of growing.\n\nThose are subdivided.\nThere are gods of war and death, gods of peace, fertility gods, gods of fire,\ngods of water, earth gods, air gods, gods of farming, gods of stock breeding\nand gods of mining. Each sub-group can have different gods that are all named.\n\nThe higher the level of theology in a realm, the closer one is in contact\nwith a god and one can count on the gods influence and mercy.\nIt could be, that a god will interfere in a war, or milders a catastrophy, if the believe\nis strong enough.
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Welcome to the options-screen of Tales of Tamar...\n\nHere you can edit your personal configuration of ToT.\n\nFor example you can choose between CD-Rom and Digibooster-Sound,\nor select AHI mode. The sound of CD Rom can be regulated in relation to AHI.\nYou can select the CD Rom device and which unit should be used. Maybe, there\nwill be a Wavetable routine added, in a later version.
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This page shows the internet options. Since Tales of Tamar is a pure internet based\nstrategy game, the participant has to make an internet configuration.\nYou will need user names and passwords of the POP3-server and SMTP-server.\n\nFurther more, you will need a pre-configured TCP/IP stack like Miami, Miami Deluxe,\nGenesis or AmiTCP. Of course you can switch between the different TCP/IP stacks.\nThe last option probably will surprise you:\nyou can select to be connected via email or modem.\nIf the participants email provider server is down, he can switch his application method\nto 'per modem', to directly connect to the ETERNITY mailbox. This also means,\nthat you do not nessecarily need an internet connection to play Tales of Tamar.\nUp- and downloading via mailbox would work as well, but it probably is\nthe more expensive method.\n
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Here you can edit your personal modem settings.\n\nYou can fill in the type of device and the unit of your modem, like in any other\nterminial program.
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Specialists screen...\nAs a ruler, you can hire specialists. Such as wise man, masters of battle, priests,\nmagicians, fortune tellers, architects and so on...\n\nEvery specialist will work for the ruler, for a monthly salary. Wise man e.g. give\nadvise. They will give hints and warnings, if the folk of a country distrusts the ruler.\nDepending on the quality of the wise man, he can give hints on how to solve\nthe problems.\nMasters of the battle will train the ruler himself, so he will advance his fighting abilities\nfor futur tournaments.\nPriests stay in contact, or intensify the contact with the chosen gods. They have\nalso the ability to find and use magical herbs. Some of these herbs are there to\npromote the growing of crops, heal soldiers etc. Like the legendary 'berserk herb',\nthat can make an army invincible. But first of all, you have to find out wat herbs\nare available.\nMagicians are the only people, that can supply magical artefacts to the ruler. You\nwill find those\
artefacts in dungeons, that are hidden all over Tamar. Some artefacts\nare powerful things like the 'cepter of the khan' or the 'book of invisibility'\nAttention: Not every dungeon is found easily! The magician could dye, while\nresearching the dungeon and all the artefacts could be lost. If magicians fight a\n'magicians duel', one of them is going to dye for sure. Architects are needed to build\ncathedrals, castles, barracks and the circus. The presence of an architect,\nlowers the costs of a building and has other advantages.\nFortune tellers are needed to look into the future. They can predict certain possibilities,\ne.g. how big next years crop will be. But you can't rely on that, they can't for\ninstance predict catastrophies.\n\nTheir are many more specialists, but for the demo, this will do.
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Statistics....Ok. Here is not very much to say about. In the upper screen, on the left,\nyou can select different subjects, to be shown in a picture in the bottom part.\nYou can choose several subjects and compare\nthe graphs. You can compare graphs of various times.
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The taxes screen: At the taxes screen, you have the possibility to demand duties\nfrom your people. There are different taxes, like custom dues, judical duties,\nchurch taxes, land taxes, the thenth.\n\nCustom, has to be payed on all goods that are brought into, or out of a town.\nThe amount that has to be payed depends on the size of population of a town\nand has to be payed at the gate.\n\nThe thenth is a duty, that a ruler has to pay to another ruler if he is his vasalage,\ni.e. if he has to serve a higher ruler.\n\nThe taxsystem will be explained more precisely in the manual.
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Granary: In the granary you store and regulate the use of the crops. In the\nbackround you see the harvest of a kingdom. The granary always shows the\npresent amount of corn.\n\nIf the quantity of corn in the granary is to big, it could rott or eaten by rats.\nThe possibility to sell surplus corn, should be used, if the crop is large.\nPerhaps a neighbour kingdom had a meager harvest.
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Here you see the silo of the granary. It indicates how much corn is needed, to\nsupply the population and how much should be kept as seed corn.\nAlso there is a statement about the folks faith in you and a forecast for the\nnext harvest.
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Secret servies, spyes and sabotage...\nEverybody knows it, jeloussy and intrigues, make a game even more interesting.\nSaboteuers, have the possibility to destroy your enemies buildings and to undermine\nthe trade between two countries. The more complex the mission is,\nthe more fees you have to pay. Spyes have the tricks, to check out other kingdoms.\n\nYou can request, how big some kingdoms army is, how big the harvest is, if the\nvasal payes his taxes correctly, on what level the magician of realm X is.\n\nThe secret servies is a counterpart to the colleages mentioned above. The better\nsupplied the secret service is, the better the chances to detect a spy or a saboteur.\nEspecially tricky the situation gets, if two rulers seal a peace treaty.
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The barrack screen:\n\nThis is one of the most important screens. It deals with everything, that is related\nto the armies. E.g. recrute, train, consolidate, divide armies or supply them with new\nweapons.\n\nArmies exist, to conquer new land, or to attack enemies. A kingdom with many and\nexellent armies, is feared by its enemies. Especially interesting it gets, if special\nweapons are used. Weapons and armouries, manufactured by the dwarfs, are\nfamous for their quality and increase an armies fighting abilities.
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This is the requester for organizing the infantries. In the upper part, you can see,\nhow many recruits are there, for your disposal. At the bottom,\nthe different infantries are listed.\n\nAll informations will be provided automatically, on the right side.
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In this requester, you are able to decide, which army should be trained and for\nhow long. The more intensive an army is trained, the better its fighting abilities.\nIn the center part, there will be more pricese informations about\nthe condition of an army.\nArmies, only can be trained in towns that are equipped with barracks.
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With this requester, you can organize and distribute your purchased weapons.\nOn the left, you see a list of possible weapons. Informations about the damage factor\nof these weapons and general information, will be shown in the center of the screen.\nOn the right hand side, the armies that could use those weapons are listed.\n\nThere are limitation. E.g. it doesn't make sense for cavalerymen or archers,\nto carry two-handed-swords.
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Slowly but distinctivly, we come to the end of this slideshow.... \n\nThis is the residence screen. In a way, the main screen of Tales of Tamar.\nFrom here, you can reach every screen, with only a few clicks. How does this\nwork?\nIn the right corner, you will see a little button, that is labled 'connect'. Clicking on\nthis button, will lead you to the registration screen. Here you can connect to the\nserver, after giving certain information.\n\nWhen done, you will be placed to a certain spot in Tamar, by the game master and your\ndatas, will be send back to you either via internet or mail box. After this procedure,\nyou already will be part of the story of Tamar, you will be part of this world.\n\nYou will get to know your co-players and you can exchange informations with them\n( online or offline ) etc....\nOne round of Tales of Tamar takes 2 days. Important! You don't have to stay online all\nthe time. Only every 2 days you upload or download the needed datas. This is only\nabout 5\
min., you have to spend online. That means the costs, to participate in the\ngame, are very low. Only chatting online, would cost a little extra.\n\nTales of Tamar will be published in a dealer version and a PD version. The PD version\ncan be obtained at Aminet. Because of the size of data, animations, intro and CD-Rom\nsounds will be missed out in this version.\n\nWe hope, that we gave a thorough overview about Tales of Tamar to you and want\nto point out, that with the publication of Tales of Tamar, simultaniously there will be\na the first book available. More information on our home page: WWW.TAMAR.NET.\n\nLet's create a new world together and take over a leading part in our story!\n\nLet's have fun....\n\nEternity\nMartin Wolf\n
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What is a CD-Rom-Device?\n\nA CD Rom device is a driver, that is used to implement a CD Rom drive, like 'scsi. device'\nor 'cybppc.device'.\n\nFor what reason, do you have to specify the CD Rom device?\n\nBecause of the various CD Rom drivers, the program has to determine, how it should\naddress the CD Rom. If this information is not present, the CD Rom music on this\n Demo CD, can't be listened to.\n\nShould I set the unit?\n\nNo, this information will be needed later.\n\nHow can I leave the requester?\n\nClicking on the X-button, or pressing escape, will terminate this requester.
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What is a CD-Rom-Unit?\n\nA CD Rom unit describes the digit, at which bus, the system recognises the CD Rom.\nAt SCSI controllers the figure is a digit between 0 and 7, at IDE controlers the digit\nlies between 0 and 3.\n\nHow can I leave the requester?\n\nClicking on the X-button, or pressing escape, will terminate this requester.
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What is a nickname?\n\nA nickname is an alias for you in the Online-Chat. This is your name in the chat. Later,\nyou can only log with your player alias, not so in this demo.\nAttention! Do not use the space bar in your nickname. Possible names could be names\nlike 'Lord _Ivanhoe' or 'Wolfen'. 'Hans Georg' or 'Charles the conquerer' are inadequate.\n\n\nWhat is a channel?\n\nA Channel is a virtuel room for communication in the internet.\nIn this room, the the players can take up contacts, to one another. \n\n\nInternet?\n\nEh, are you sure that you want ask that? ;-)\n\n\nAnd how much does it cost?\n\nYou pay the same costs as when you surf in the internet. And if chatting is to expensive for you:\nin the final game there will be the possibility to communicate with emails. The chat room is only a\nfeature of ToT.\n\nClick onto -> X <- to close this requester.\n
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What can I do with this requester?\n\nThis is a chat room. In the upper window, the incoming text is displayed. If you click onto\nthe bottom section, a cursor appears. You can fill in your text now and finish\nwith <return>.\nThe text will be erasaded now from the fill-in-field and it appears in the chat room.\nAfter a short period, the cursor will appear again, ready for more text.\n\n\nWhat can I do with the icon, that shows the world symbol?\n\nClicking on that icon, gives you an overview about all open chatrooms. In the final version\nof Tales of Tamar, there will be chatrooms for differnt languages and continents.\nThis is not possible in this demo version.\n\n\nWhat does the icon with the ?- symbol mean ?\n\nClicking this icon, opens a requester with all active participants in the chatroom.\nYou can actually see, who is present. You are not able to take up contact with the other\nplayers here. To be able to do so in the final version, you had to go to the diplomacy\
screen.\n\nYou can leave this requester, by clicking the X-button, or by pressing < return >.
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What does this requester mean?\n\nWith the Amiga, you have the free choice, with which TCP/IP program, you want\nto go online. If you want to view the online section of ToT, a TCP/IP stack has to be\ninstalled before hand. In this requester, you chose the program, that was installed\nand configured on your system.\n\nIf you leave this requester, by pressing <escape>, or clicking on X, TCP/IP will be\ndisabled and you you can't go online.
TOT_DEMO_FAILURETEXT1 (//)
No, that didn't work! Ok, there won't be any music, this time.
TOT_DEMO_FAILURETEXT2 (//)
You can`t chat without a nick name!!
TOT_DEMO_SPECIALTEXT (//)
Congratulations, you have found this demos special text.\n\nI want to explain now, why you have to wait for so long for Tales of Tamar. First, I want\nto point out, that Tales of Tamar really is a big project, that is very work intensive.\nThe release of the final version, will take up at least 2 CDs, the description of ToT API alone,\nwill have a lenght of 400 pages. Not to mention the different versions for PCs and Java.\n\nSince I read today, that Paul Burkey wrote 14000 new lines for Foundation DC, I want\nto resume, what we can come up with. At present ToT exists of 62500 lines.\nThe ToT server has 30000 lines, so far. So insiders, can imagine how big ToT will be.\n\nUnfortunately, there is not much progress at the moment. About the demo: 2 years ago,\nI started with Tales of Tamar and I am not very happy, that I'm not able to present you\nmore in this demo. In the meantime, the whole ToT team changed, except me and I was\nasked questions, like if it would be worth to follow thrue\
with this project.\nBut later the same people will tell me, what a nice program I made and they will ask me for\na job the same time.\nAll in all, I think that this demo is a step into the future. A small, but hopefully a fine one.\nWe want to release updates regularely and also show, that we want to keep up the Amiga.\nI hope, that in the near future, we will convince you of this novel game concept.\n\nyours sincerely,\n\nMartin Wolf
TOT_ONGAMES_SCREENTEXT1 (//)
Please fill in your nickname:
TOT_ONGAMES_SCREENTEXT2 (//)
Tales of Tamar is not online! Do you want to go online now ?
TOT_ONGAMES_SCREENTEXT3 (//)
If you are not online, you can't play online !
TOT_ONGAMES_SCREENTEXT4 (//)
Do you want to read the manual?
TOT_ONGAMES_INFOTEXT1 (//)
What is a nickname?\n\nA nickname is an alias for you in the Online-Chat. This is your name in the chat. Later\n it is only possible to log with your player name, not so in this demo.\n\n\nWhat is a channel ?\n\nA channel is a virtual room, to communicate in the internet, were an unlimited number of\nplayers can communicate.\n\n\nAnd how much does it cost?\n\nYou pay the same costs as when you surf in the internet. And if chatting is to expensive\nfor you: in the final game there will be the possibility to communicate with emails. The chat\nroom is only a feature of ToT.\n\nClick onto -> X <- to close this requester.\n
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Online instructions:\n\narm pushing is a joystick game, just for enjoyment. It is the first from many possible\nonline games and is based on a simple 2 players mode. Two players need their joysticks\nhooked up to their computers and try to defeat their opponent, by quickly moving their\njoysticks back and forth ( left - right movements ).\n\nSet your nickname...\n\nGo online...\n\nYou are in the fighting room. On the top, both left and right you see 2 pictures.\nClick on the left picture and you see a list of participants.\n\nIf you click on the right picture, you see the HiScore.\nChoose an opponent, and click on the fight-button in the right of the bottom.\n\nThe participant requester disappears and a message shows up.\nProceed, according to that message. After the message, 'Computers will be connected'...,\nready, steady, go... you can start to play arm pushing. A real opponent will sit on his\ncomputer, somewhere in this world and play against you.\n\nHave lot of fun... your\
Eternity team.
TOT_ONGAMES_FAILURETEXT1 (//)
Without a nick name, you can not connect to the internet!
TOT_TAVERNE_RUNETEXT1 (//)
A new game begins...
TOT_TAVERNE_RUNETEXT2 (//)
Do you want to play again?
TOT_TAVERNE_RUNETEXT3 (//)
Offline instructions:\n\nRunestone is a single player brainquest game.The goal is, to find the right combination\nof 5 runestones. This combination of stones, is thought off by the innkeeper of the tavern.\n\nThe playing-field is separated into 4 sections.\n\nAbove, you see the fields where the innkeeper puts down his stones openly.\nYour stones have to be placed in the center-field. Select your runestones, by clicking on\none of the 8 buttons on the bottom.\nWhile selecting, they will blink white. You can drag the blinking squares to the left or\nthe right. After selecting a complete row of stones, the innkeeper will tell you which stones\nof your choice, were the right ones. Here he differenciates between 2 states.\n\nBlack means, a stone is in the right place, but it isn't mentioned which one.\nWhite means, one stone is a right stone, but in the wrong place.\n\nAfter that, you can start with a new row.
TOT_TAVERNE_RUNETEXT4 (//)
Congratulations, you found the right combination!
TOT_TAVERNE_RUNETEXT5 (//)
This won't work !
TOT_TAVERNE_RUNETEXT6 (//)
This button has no function yet...
TOT_TAVERNE_RUNETEXT7 (//)
Do you want to look at the game again?
TOT_TAVERNE_RUNETEXT8 (//)
Click with your mouse, if ready...
TOT_INTEROPT_MIAMIDX (//)
MiamiDx
TOT_INTEROPT_ALWAYSONLINE (//)
Always Online
TOT_CHOOSE_TCPIP (//)
no TCP/IP stack
TOT_GOONLINE_TEXT1 (//)
The selected TCP/IP-Stack is not correctly installed. Couldn`t go online!
TOT_GOONLINE_TEXT2 (//)
Try to go online...
TOT_GOONLINE_TEXT3 (//)
Couldn`t go online !
TOT_GOONLINE_TEXT4 (//)
Couldn`t find port of TCP/IP-Stack ! Have you installed Miami correctly? Have you set the assigns?
TOT_GOONLINE_TEXT5 (//)
Error in Online-Script!
TOT_GOONLINE_TEXT6 (//)
Try to go online...
TOT_GOONLINE_TEXT7 (//)
Found port of TCP/IP-Stack. Try to go online ...
TOT_GOONLINE_TEXT8 (//)
Tales of Tamar is online...
TOT_GOONLINE_TEXT9 (//)
Tales of Tamar is online... (TCP/IP-Stack was already started ;-))
TOT_ONLINECHAT_TEXT1 (//)
A error occured! It was not possible to register for the chat!
TOT_ONLINECHAT_TEXT2 (//)
The registration was succesful. You can chat now!
TOT_ONLINECHAT_TEXT3 (//)
chat room
TOT_ONLINECHAT_TEXT4 (//)
Sorry, in this version you can't challenge other players yet in this part! Please go to the games room. This feature, will be build in soon.
TOT_ONLINECHAT_TEXT5 (//)
Player
TOT_ONLINECHAT_TEXT6 (//)
leaves the channel
TOT_ONLINECHAT_TEXT7 (//)
enters the channel
TOT_ONLINECHAT_TEXT8 (//)
An error occured! Your registration was succesful, but this nickname already exists. Do you want to enter the password??
TOT_ONLINECHAT_TEXT9 (//)
Please enter password :
TOT_ONLINECHAT_TEXT10 (//)
Please enter new nickname :
TOT_ONLINECHAT_TEXT11 (//)
Lost connection to server. Following error occured.
TOT_ONGAMES_SCREENTEXT5 (//)
Logged in succesfully
TOT_ONGAMES_SCREENTEXT6 (//)
Either the player doesn't answer, or the connection broke down....
TOT_ONGAMES_SCREENTEXT7 (//)
We didn't receive a user list from the server yet, or you were thrown out! Please wait!
TOT_ONGAMES_SCREENTEXT8 (//)
Hmm... This user was thrown out ! Please try it again...
TOT_ONGAMES_SCREENTEXT9 (//)
Please don`t challenge yourself ;)
TOT_ONGAMES_SCREENTEXT10 (//)
Victory ! This whimp on the other side had no chance....
TOT_ONGAMES_SCREENTEXT11 (//)
Tough fight! Sorry, but you've lost!
TOT_ONGAMES_SCREENTEXT12 (//)
Your nickname does already exist, or is not permitted. Connection is terminated by server!
TOT_ONGAMES_SCREENTEXT13 (//)
You are challenged by player
TOT_ONGAMES_SCREENTEXT14 (//)
to arm-wrestling! Do you want to accept?
TOT_ONGAMES_SCREENTEXT15 (//)
The computers will be connected ! Get ready ...
TOT_ONGAMES_SCREENTEXT16 (//)
The player
TOT_ONGAMES_SCREENTEXT17 (//)
is afraid of you and don`t want to fight against you!
TOT_ONGAMES_SCREENTEXT18 (//)
is busy at the moment !
TOT_ONGAMES_SCREENTEXT19 (//)
accepts the challenge !
TOT_TAVERNE_TEXT1 (//)
Do you want to read the texts about the screenshots ?
TOT_TAVERNE_TEXT2 (//)
Do you want to go online ?
TOT_TAVERNE_TEXT3 (//)
Do you want to got offline ?
TOT_TAVERNE_TEXT4 (//)
Here you can go to the IRC-Chat. Do you want to connect ?
TOT_RESIDOWNLOAD_GETSPIELZUG (//)
received data...
TOT_BAUSCREEN_GEBAEUDE (//)
buildings
TOT_BAUSCREEN_DURATION (//)
duration
TOT_BAUSCREEN_MILLS (//)
mills
TOT_BAUSCREEN_NEXT (//)
next building
TOT_BAUSCREEN_PREVIOUS (//)
previous building
TOT_BAUSCREEN_MUEHLEN_INFO (//)
Mills are very important for the harvest at\nTales of Tamar!\n\nThey process the corn into flour and\ntherefore are important for the supply of\nyour people. The more mills you own, the\nmore corn you can process.\n\nRule: 1 mill processes corn for\nca. 3.000 people / year.\n\nYou don't automatically harvest more grain if\nyou own more mills. Predominant is a good\nseeding. Only if your seeding is sufficient,\nthe resulting corn production can lead to a\nshortfall of mills.\n\nYou have to build additional mills first, if you\nhave the feeling, that your harvest will not be\nprocessed propery.\n\nA max. of 20 mills per town can be build.\n
TOT_BAUSCREEN_KORNLAGER_INFO (//)
Granaries are depots of your realm! The corn\nwill be stored there. If there isn't enough\ncorn in store it can be due to the number\nof storages.\n\nGranaries have a capacity of\n40.000 units of corn.\n\nRule: 1 granary / 3.500 people.\n\nThis capacity relates to all 3 storages of the\ngranary e.g. the seeding good storage, the\ncorn storage and the store for the people.\n\nIf there is 13.000 units of corn in one of\nthe storage, a max. of 27.000 units can be\nadded.\n
TOT_KASERNE_REQ3_REMOVE (//)
remove
TOT_BAUSCREEN_BUILD (//)
ok to build
TOT_BAUSCREEN_INFORMATION (//)
This is the building screen!\n\nHere you can add new buildings to your town an lead your country \nto wealth an power. \n\nOn the upper left, you can see a picture of a building and on the \nright you can see detailed information about the selection. \nRead this information thoroughly, they contain important infos that \nwill be usefull later in the game. \n\nWith the hook below the picture you can start building. \n\nWith the arrows to the left or right you can select between the \nbuildings. \n\nYou can't view all the buildings at ones, because some buildings \ncan only be errected in corelation to the state of research. \nTales of Tamar makes a selection for you, that can be build. \n\nOn the bottom on the right you can see the costs, building time and \nmaintanance costs of a building in quarters. The prices vary from go \nto go and are depending on the faith people have into their ruler and \non the incline or decline of plant-, animal- and minaral resources.
TOT_BAUSCREEN_INSPIZIERE (//)
inspect building sites
TOT_KASREQ3_STAT_RAISEUP (//)
raise up
TOT_KASREQ3_STAT_RENAME (//)
rename
TOT_BAUSCREEN_CHIEFMESSAGE (//)
Does your majesty really want to start to build this building?
TOT_BAUSCREEN_NICHTGENUGKOHLE (//)
Your majesty, unfortunetaly we don't have enough gold!
TOT_WAFFENART (//)
kind of weapon
TOT_STEUERN_KIRCHENSTEUER (//)
church tax
TOT_STEUERN_GRUNDSTEUER (//)
base tax
TOT_STEUERN_HILFSQUELLENSTEUER (//)
resource tax
TOT_STEUERN_ZOLLSTEUER (//)
custom dues
TOT_STEUERN_JUSTIZ (//)
judical tax
TOT_STEUERN_ZEHNTE (//)
the tenth
TOT_STEUERN_EINNAHMEN (//)
accounting
TOT_STEUERN_EINSTELLUNG (//)
modulation
TOT_STEUERN_EINNAHMEN_IN_GOLD (//)
accounting in gold
TOT_STEUERN_GOLDPFLANZEN (//)
gold / plant resource
TOT_STEUERN_GOLDTIER (//)
gold / animal resource
TOT_STEUERN_GOLDMINERAL (//)
gold / mineral resource
TOT_STEUERN_FUTUREACCOUNTING (//)
future accounting
TOT_STEUERN_GOLD100MANN (//)
gold / 100 inhabitants
TOT_STATISTIK_KATEGORIEN (//)
categories
TOT_STATISTIK_SELEK_KATEGORIEN (//)
select categories
TOT_STATISTIK_KATEGORIEN_INFO (//)
categories info
TOT_STATISTIK_KATEGORIE_ENTFERNEN (//)
category remove
TOT_STATISTIK_SELEKTIERUNG_EIN (//)
selection enable
TOT_STATISTIK_SELEKTIERUNG_AUS (//)
selection disable
TOT_STATISTIK_REMOVE_ALL (//)
remove all
TOT_STATISTIK_INFO (//)
statistic info
TOT_STATISTIK_TIMECALIBRATION (//)
time calibration
TOT_MAIL_TITLE (//)
mail editor
TOT_TOWN_NAME (//)
select town
TOT_GEBAEUDE_BANK (//)
bank
TOT_GEBAEUDE_TAVERNE (//)
tavern
TOT_GEBAEUDE_BUERGERHAUS (//)
citizen hall
TOT_GEBAEUDE_HANDELSREGISTER (//)
trade registry
TOT_GEBAEUDE_SCHULE (//)
school
TOT_GEBAEUDE_CAMP (//)
drill ground
TOT_GEBAEUDE_SCHMIEDE (//)
blacksmiths
TOT_GEBAEUDE_FRIEDHOF (//)
graveyard
TOT_GEBAEUDE_LAZARETT (//)
lazarett
TOT_GEBAEUDE_KAPELLE (//)
chapel
TOT_GEBAEUDE_SCHREIN (//)
shrine
TOT_GEBAEUDE_MARKTPLATZ (//)
market place
TOT_GEBAEUDE_SAEGEWERK (//)
sawmill
TOT_GEBAEUDE_STALLUNGEN (//)
stables
TOT_GEBAEUDE_HEILER (//)
healer
TOT_BAUSCREEN_BANK_INFO (//)
The wealth of your nation is managed in\nbanks. Without a bank you cannot properly\nmanage your gold and some of your people\nmay take a dip in the till.\n\nWith a bank it is harder for bandits and villains\nto steal the gold if they raid your village.\n
TOT_BAUSCREEN_TAVERNE_INFO (//)
The tavern is always one of the first buildings\nin a village. Life is always pulsing here. Each\nvillage should have a tavern. The tavern is\nalso good for the relaxiation of the workers.\n\nIn the tavern you can play games like\nRunestone and arm wrestling.\n\nAnd nobody is really averse to a tankard of\nmead to forget the sorrows of everydays life.\n
TOT_BAUSCREEN_BUERGERHAUS_INFO (//)
The citizen hall is a symbol of your bond with\nyour people and it is really recommended\nto have it.\n\nIt is an assembly place for your people and\nthe council of elders gets together here.\nPetitions from the people can also be\npresented to the ruler.\n
TOT_BAUSCREEN_HANDELSREGISTER_INFO (//)
The trade registry is an essential\ninstitution in a town.\n\nYou can recall your trading partners from the\nsurrounding country only when this building is\nerrected. Merchants on the marketplace will\nbe unknown to you until you have build the\ntrade registry.\n
TOT_BAUSCREEN_SCHULE_INFO (//)
The school is for the education of your\npeople. The ability to read and write is no\n matter of course on Tamar. Your people have\nto learn it first.\n\nJust imagine you would put a declaration of\nwar on the local bulletin board and nobody\nwould understand it.\n
TOT_BAUSCREEN_CAMP_INFO (//)
The drill ground is the first military institution\nin a village. Young recruits can be trained\nfor the infantry, cavalry and artillery.\n\nAlready existing armies can also profit from\nthe drill ground because they can only rest in\na village or take on new recruits if one exists.\n\nIt could be of strategic importance for the\noutcome of a war if a drill ground exists\nin a village or not.\n
TOT_BAUSCREEN_SCHMIEDE_INFO (//)
The blacksmiths is an essential building in any\ncommunity. A blacksmith produces items\nrequired for most of the other buildings,\nfor example iron beams.\n\nA blacksmith also produces equipment\nsuch as swords, shields and armour.\n
TOT_BAUSCREEN_FRIEDHOF_INFO (//)
The graveyard is the final restingplace for\nyour fallen soldiers and populace.\n\nOver time it is recommended to build a\ngraveyard because your people have to\nburn the dead without it.\n
TOT_BAUSCREEN_LAZARETT_INFO (//)
The lazaret is good for the rest and\nrelaxiation of your armies and your people.\n\nYour armies can recover their injuries from a\nbattle only when you have at least the lazaret.\n\nIt is also helpfull in a fight against the\nBlack Death.\n
TOT_BAUSCREEN_KAPELLE_INFO (//)
The chapel is the second ecclesiastical\ninstitution in a village. It is a bond with God\nand it will strenghen the relationship with Him.\n\nThe more Godfearing your people are, the\nless trouble will you have with them.\n\nWhen you have built the chapel you can also\ncharge the church rate from your people.\n
TOT_BAUSCREEN_SCHREIN_INFO (//)
At the shrine you can worship your God. Most\nof the times you will find some stone spires\nand a wonderfully crafted statue of your God.\n
TOT_BAUSCREEN_MARKTPLATZ_INFO (//)
The marketplace is one of the most important\ninstitutions in a village. Here you can trade\nwith the world and his brother.\n\nYou are only able to trade with other\ncountries or buy products from your people\nwhen you have at least a marketplace.\n
TOT_BAUSCREEN_SAEGEWERK_INFO (//)
Wood logs are cut up in the sawmill.\n\nWithout the sawmill you are unable to build\nmost of the other buildings.\n
TOT_BAUSCREEN_STALLUNGEN_INFO (//)
In the stables you can tend and train horses\nand donkeys.\n\nYou cannot recruit and support cavalry until\nyou have built the stables.\n
TOT_BAUSCREEN_HEILER_INFO (//)
The healer is the first step for the medical\nsupport of your people.\n\nHe can ease the effects of minor illnesses and\nthus take care of your people.\n
TOT_KARTE_POSITION (//)
position
TOT_KARTE_WIRTSCHAFTSKARTE (//)
raw materials
TOT_KARTE_SYMBOLKARTE (//)
symbol map
TOT_KARTE_GRENZEN (//)
borders
TOT_KARTE_INFO (//)
The map :\n--------\n\nOn the left side, you see the map itself. It consists of many\nhex-fields. You can click on every hex-field and get informations\nabout it and the units on it.\n\nAbove on the right side, you see the coordinates from the upper\nleft field on the map. To see the exact location of a field, you\nhave to click on it.\n\nThere is also a big text field on the right. There various\ninformation will be displayed. Below that, there are four buttons,\nwhich can be used to scroll tha map. You can also use the cursor\nkeys on the keyboard to scoll it.\n\nThere are also three other buttons, which display the resources,\nborders and other things. If you have the border-display on,\nthen your borders will be displayed in red, while all the other\nborders are shown in blue.\n\nYou can leave the map with the big X.\n
TOT_STATISTIK_LEGENDE (//)
legend
TOT_SPEZIALISTEN_KLASSE (//)
class
TOT_SPEZIALISTEN_GESCHICHTE (//)
history
TOT_SPEZIALISTEN_SWITCH (//)
hire / disband
TOT_SPEZIALISTEN_OK (//)
select
TOT_SPEZIALISTEN_VIEW (//)
view map
TOT_SPEZIALISTEN_NEXT (//)
next
TOT_SPEZIALISTEN_ATTRIBUTES (//)
attributes
TOT_SPEZIALISTEN_DISBAND (//)
disband
TOT_SPEZIALISTEN_HIRE (//)
hire
TOT_BAUSCREEN_MESSAGE_RUIN (//)
Your highness, you are going to ruin us. We don't have enough gold for that!
TOT_BAUSCREEN_MESSAGE_ALREADYBUILD (//)
My lord, this building is already in the process of being build. It wouldn't make sense, to build it again....
TOT_BAUSCREEN_MESSAGE_SHOWBUILD (//)
Your highness,\n\nthe following buildings are in progress at the moment:\n\n\n
TOT_BAUSCREEN_MESSAGE_NOBUILD (//)
Your highness, at the moment no buildings are in progress...
TOT_BAUSCREEN_KORNLAGER (//)
granary
TOT_BAUSCREEN_MUEHLE (//)
mill
TOT_BAUSCREEN_BANK (//)
bank
TOT_BAUSCREEN_BUERGERHAUS (//)
town hall
TOT_BAUSCREEN_UEBUNGSPLATZ (//)
drill square
TOT_BAUSCREEN_FRIEDHOF (//)
grave yard
TOT_BAUSCREEN_HANDELSREGISTER (//)
trade registry
TOT_BAUSCREEN_HEILER (//)
healer
TOT_BAUSCREEN_KAPELLE (//)
chapel
TOT_BAUSCREEN_MARKTPLATZ (//)
market place
TOT_BAUSCREEN_SAEGEWERK (//)
sawmill
TOT_BAUSCREEN_SCHMIEDE (//)
blacksmiths
TOT_BAUSCREEN_SCHREIN (//)
shrine
TOT_BAUSCREEN_SCHULE (//)
school
TOT_BAUSCREEN_STALLUNGEN (//)
stable
TOT_BAUSCREEN_TAVERNE (//)
tavern
TOT_BAUSCREEN_LAZARETT (//)
lazaret
TOT_BAUSCREEN_REST_BAUZEIT1 (//)
Building time left
TOT_BAUSCREEN_REST_BAUZEIT2 (//)
month, finished in
TOT_BAUSCREEN_REST_BAUZEIT3 (//)
in the year
TOT_BERICHTE_RESEARCHTEXT1 (//)
My lord,\n\nin this round we couldn`t do any research,\nsince we didn't have enough gold.\n\nThis circumstance should be changed right away.\nHow should our development go on?
TOT_BERICHTE_RESEARCHTEXT2 (//)
My lord,\n\nyou will not belive it:\nOur scientists have nothing to do at the moment.\n\nWe should give them some projects. Otherwise our\ntechnology falls behind comparing to other countries.\n\n
TOT_BERICHTE_RESEARCHTEXT3 (//)
My lord,\n\nat the moment we do research in
TOT_BERICHTE_RESEARCHTEXT4 (//)
We already researched
TOT_BERICHTE_RESEARCHTEXT5 (//)
quarters in this\nfield and will be aproximatly need\n
TOT_BERICHTE_RESEARCHTEXT6 (//)
quarters.\n\n
TOT_BERICHTE_RESEARCHTEXT7 (//)
The cost in this quarter are
TOT_BERICHTE_RESEARCHTEXT8 (//)
gold coins.\n\n
TOT_BERICHTE_RESEARCHTEXT9 (//)
Following grades of research are achieved:\n\n
TOT_BERICHTE_RESEARCHTEXT10 (//)
grade
TOT_BERICHTE_RESEARCHTEXT11 (//)
in the field of
TOT_BERICHTE_KORNTEXT1 (//)
Your lordship,\nthis is the year
TOT_BERICHTE_KORNTEXT2 (//)
in
TOT_BERICHTE_KORNTEXT3 (//)
there are
TOT_BERICHTE_KORNTEXT4 (//)
units of corn in the
TOT_BERICHTE_KORNTEXT5 (//)
seeding storages...\n
TOT_BERICHTE_KORNTEXT6 (//)
and
TOT_BERICHTE_KORNTEXT7 (//)
granaries...\n\n
TOT_BERICHTE_KORNTEXT8 (//)
for the people were
TOT_BERICHTE_KORNTEXT9 (//)
units of corn reserved...\n\n
TOT_BERICHTE_KORNTEXT10 (//)
we also own
TOT_BERICHTE_KORNTEXT11 (//)
granaries and
TOT_BERICHTE_KORNTEXT12 (//)
mills for\nthe processing of corn...\n\n
TOT_BERICHTE_KORNTEXT13 (//)
Our biggest harvest until today is
TOT_BERICHTE_KORNTEXT14 (//)
units of corn.\n\n
TOT_BERICHTE_KORNTEXT15 (//)
The weather today is
TOT_BERICHTE_KORNTEXT16 (//)
excelent
TOT_BERICHTE_KORNTEXT17 (//)
very good
TOT_BERICHTE_KORNTEXT18 (//)
good
TOT_BERICHTE_KORNTEXT19 (//)
normal
TOT_BERICHTE_KORNTEXT20 (//)
bad
TOT_BERICHTE_KORNTEXT21 (//)
very bad
TOT_BERICHTE_KORNTEXT22 (//)
miserable
TOT_BERICHTE_KORNTEXT23 (//)
spring
TOT_BERICHTE_KORNTEXT24 (//)
summer
TOT_BERICHTE_KORNTEXT25 (//)
autum
TOT_BERICHTE_KORNTEXT26 (//)
winter
TOT_BERICHTE_KORNTEXT27 (//)
Your lordship,\nuntil today, these buildings were built :\n\n
TOT_BERICHTE_KORNTEXT28 (//)
Your lordship,\nour revenue this quarter is:\n\n
TOT_BERICHTE_KORNTEXT29 (//)
Unfortunately, we have to take up with\na few discrepancies in the payments...\n
TOT_BERICHTE_KORNTEXT30 (//)
We are very sorry to tell you,\nthat the corn rots on the fields.\nObviously, we don't have enough\nmills or granaries, my lord...\n\n
TOT_BERICHTE_REICHSTEXT1 (//)
We determined the following data:\n\n
TOT_BERICHTE_REICHSTEXT2 (//)
residents live in your country...\n
TOT_BERICHTE_REICHSTEXT3 (//)
residents settled in your country...\n
TOT_BERICHTE_REICHSTEXT4 (//)
residents left the country...\n
TOT_BERICHTE_REICHSTEXT5 (//)
residents were born...\n
TOT_BERICHTE_REICHSTEXT6 (//)
residents died...\n\n
TOT_BERICHTE_REICHSTEXT7 (//)
gold coins are in your treasury...\n\n
TOT_BERICHTE_KORNLAGER_MORE (//)
granaries
TOT_BERICHTE_MUEHLE_MORE (//)
mills
TOT_BERICHTE_BANK_MORE (//)
banks
TOT_BERICHTE_BUERGERHAUS_MORE (//)
town halls
TOT_BERICHTE_UEBUNGSPLATZ_MORE (//)
drill squares
TOT_BERICHTE_FRIEDHOF_MORE (//)
grave yards
TOT_BERICHTE_HANDELSREGISTER_MORE (//)
trade registries
TOT_BERICHTE_HEILER_MORE (//)
healers
TOT_BERICHTE_KAPELLE_MORE (//)
chapels
TOT_BERICHTE_MARKTPLATZ_MORE (//)
market places
TOT_BERICHTE_SAEGEWERK_MORE (//)
sawmills
TOT_BERICHTE_SCHMIEDE_MORE (//)
forges
TOT_BERICHTE_SCHREIN_MORE (//)
shrines
TOT_BERICHTE_SCHULE_MORE (//)
schools
TOT_BERICHTE_STALLUNGEN_MORE (//)
stables
TOT_BERICHTE_TAVERNE_MORE (//)
taverns
TOT_BERICHTE_LAZARETT_MORE (//)
lazarets
TOT_BERICHTE_GEBAEUDETEXT1 (//)
with costs of
TOT_BERICHTE_GEBAEUDETEXT2 (//)
gold coins
TOT_BERICHTE_GEBAEUDETEXT3 (//)
totally we have to pay per quarter
TOT_BERICHTE_GEBAEUDETEXT4 (//)
gold coins\nfor buildings
TOT_BERICHTE_STEUERNTEXT1 (//)
gold coins from the base tax
TOT_BERICHTE_STEUERNTEXT2 (//)
gold coins from the judical tax
TOT_BERICHTE_STEUERNTEXT3 (//)
gold coins from custom dues
TOT_BERICHTE_STEUERNTEXT4 (//)
gold coins from the resource tax
TOT_BERICHTE_STEUERNTEXT5 (//)
gold coins from all taxes
TOT_INITSCREEN_TEXT1 (//)
Welcome to the registration of Tales of Tamar!\n\nThis screen will guide you step by step through the registration. To play Tales of Tamar,\nyou first have to register with the Eternity server. This server needs a couple of\npersonel information. You can send your filed data with the 'registration' button.\nYour data will be checked by tales of Tamar Sysops and you will receive your place\nin the game. You are only able to participate, when the server gives you a positve\nfeedback. Datas for your personel realm, in that you will riside in future, will be\ntransmitted to you.\n\nHint: There are different payment modes for choice. They will be shown, if you click\non the 'payment options' button.\n\nAttention -Alpha tester! This is not important for you.
TOT_INITANLEITUNG_TEXT1 (//)
Please, insert your first name here! Max. 40 signs.
TOT_INITANLEITUNG_TEXT2 (//)
Please, insert your second name here! Max. 40 signs.
TOT_INITANLEITUNG_TEXT3 (//)
Please, insert street and house no. here! Max. 80 signs.
TOT_INITANLEITUNG_TEXT4 (//)
Please, insert your zip code here! Max. 10 signs.
TOT_INITANLEITUNG_TEXT5 (//)
Please, insert name of your city here! Max. 40 signs.
TOT_INITANLEITUNG_TEXT6 (//)
Please, insert name of your country here! Max. 40 signs.
TOT_INITANLEITUNG_TEXT7 (//)
Please insert your telefon no. here, including country and area code! Example: 0049 - 2234 - 272300. Max. 20 signs.
TOT_INITANLEITUNG_TEXT8 (//)
Please, insert your desired nickname here (only one word without title)! This name should somehow sound medivial . Obscure- and nonsense names will be rejected. Max. 40 signs.
TOT_INITANLEITUNG_TEXT9 (//)
Please insert your email adress here! All game datas and moves will be send to that adress. Example: eternity@pride.de. Max. 40 signs.
TOT_INITANLEITUNG_TEXT10 (//)
Here you can choose different payment options.
TOT_INITANLEITUNG_TEXT11 (//)
Please, insert name of your bank! Max. 40 signs.
TOT_INITANLEITUNG_TEXT12 (//)
Please insert account number here! Max.20 signs.
TOT_INITANLEITUNG_TEXT13 (//)
Please, insert bank routing code here! Max. 10 signs.
TOT_INITANLEITUNG_TEXT14 (//)
Here you can give your coments to the sysops! This also will be send to the server. Sysops will try to consider your coments if possible. Max. 256 signs.
TOT_INITANLEITUNG_TEXT15 (//)
Attention! You have not configured your SMTP-Server. You are able to fill in your data here. When finished, you should go to the options screen (to be entered via Residence screen), to configure Tales of Tamar correctly.
TOT_INITANLEITUNG_TEXT16 (//)
Please insert name of your SMTP-server here:
TOT_INITANLEITUNG_TEXT17 (//)
What is a SMTP-server?\n\nSMTP stands for send mail transfer protocol. This protocol enables the sending of\nyour game data. To send them, you have to specify the server with this protocol.\nIn default mode it is smtp.mail.de. The default server of course is only a dummy\nand has no function. Because of that you will be askrd to put in new datas.\n\nIf you put in a wrong server name, the registration fails.
TOT_INITANLEITUNG_TEXT18 (//)
If you don't insert the SMTP- or POP-server, TOT can't register you with the TOT-server.
TOT_INITANLEITUNG_TEXT19 (//)
Your mail server previously needs a registration per POP3. Please, prepare the following data: POP3 -server, user name and password for the postbox...
TOT_INITANLEITUNG_TEXT20 (//)
Please, fill in name of your POP3-server.
TOT_INITANLEITUNG_TEXT21 (//)
What is a POP3-server?\n\nThis protocol enables TOT to transmit your game data. In this case we need your\nPOP name for SMTP after POP. That means, you give the name of an email post box.\nThe server recognises you via POP and only after authetification you are enabled\nto send data.\n\nIf you insert a wrong server-name the registration fails.
TOT_INITANLEITUNG_TEXT22 (//)
Please insert your email user name:
TOT_INITANLEITUNG_TEXT23 (//)
What is an email user name?\n\nThe email user name in most cases equals your internet user name. If you, like in this\ncase, have an extra post box, that means not using a postbox of your provider, you\nhave to fill in the user name of this extra post box.\n\nIf you put in a wrong user name,\nthe registration will fail.
TOT_INITANLEITUNG_TEXT24 (//)
Please, insert the password for your email post box:
TOT_INITANLEITUNG_TEXT25 (//)
What password?\n\nUsually you need a password for an email postbox.\n\nPlease, fill in this password here. If you put in the wrong passwort,\nthe registration will fail.
TOT_INITANLEITUNG_TEXT26 (//)
Registration failed! You didn't provide email user name or email post box.
TOT_INTEROPT_NAMEEMAIL (//)
email post box.
TOT_BAUSCREEN_MESSAGE_MAX20MILLS (//)
max 20 mills/granaries
TOT_BERICHTE_HANDELTEXT1 (//)
My lord, \n\nunfortunatly there was no trade in this quarter...\n
TOT_BERICHTE_HANDELTEXT2 (//)
My lord, \n\nin this round we traded as follows:\n\n
TOT_UNBEKANNT (//)
unknown
TOT_BERICHTE_HANDEL_ANDEREVERKAUF1 (//)
wish to sell
TOT_BERICHTE_HANDEL_ANDEREVERKAUF2 (//)
TOT_BERICHTE_HANDEL_ANDEREANGEBOT1 (//)
make an offer
TOT_TITEL1 (//)
Lord
TOT_TITEL2 (//)
Baron
TOT_TITEL3 (//)
Count
TOT_TITEL4 (//)
Earl
TOT_TITEL5 (//)
Marquis
TOT_TITEL6 (//)
Duke
TOT_TITEL7 (//)
Arch duke
TOT_TITEL8 (//)
King
TOT_TITEL9 (//)
Emperor
TOT_BERICHTE_HANDEL_ANDEREKAUF1 (//)
wanted to sell
TOT_BERICHTE_HANDEL_ANDEREKAUF2 (//)
units of
TOT_BERICHTE_HANDEL_ANDEREKAUF3 (//)
at a\nprice of
TOT_BERICHTE_HANDEL_ANDEREKAUF4 (//)
pieces of gold. We got offers from :\n offer units player\n----------------------------------------------\n
TOT_GS (//)
GP
TOT_BERICHTE_HANDEL_ANDEREKAUF6 (//)
You
TOT_FORSCHUNG_DEMO (//)
this is a demo version
TOT_FORSCHUNG_DEJA (//)
Your majesty, we are researching already...
TOT_FORSCHUNG_STARTFRAGE1 (//)
Your majesty, the costs to bring all people to the next research level will be ca.
TOT_FORSCHUNG_STARTFRAGE2 (//)
gold coins. Do you really want this?
TOT_HANDELSSCREEN_WAREWAEHLEN (//)
- choose goods here! -
TOT_HANDELSSCREEN_EINHZUPREIS (//)
unit/ price
TOT_HANDELSSCREEN_WAREWAEHLEN2 (//)
choose good
TOT_HANDELSSCREEN_FRAGETEXT1 (//)
Do you really want to buy
TOT_HANDELSSCREEN_FRAGETEXT2 (//)
units at a price of
TOT_HANDELSSCREEN_FRAGETEXT3 (//)
Gold coins? That would be altogether
TOT_HANDELSSCREEN_FRAGETEXT4 (//)
Gold coins
TOT_HANDELSSCREEN_MEIN (//)
My
TOT_HANDELSSCREEN_NICHTGENUG (//)
, we don't have enough money for that
TOT_HANDELSSCREEN_ANGEBOT_AN (//)
Offer to
TOT_FORSCHUNG_INFORMATION (//)
This is the research screen! \n\nThere are 7 research disciplines: \n\n- Alchemy \n- Astronomy \n- Art of war \n- Natural science \n- Medical science \n- Technics \n- Theology. \n\nResearch in on of this fields will be of advantage for a country. \n\nThis requester gives an overview about the state of science in a \ncountry. You can start new research projects. \n\nOn the upper left you can see the symbol of a reseach field. \nBelow you can find 7 shields that will be either turnd upside down \nor show a number. The highest number equals the actual level of a \nscience field. \n\nBelow that, on a little scroll you can see all research disciplines \nand their actual level. \n\nThe information requester shows data about the research discipline \nitself. \n\nOn the bottom in the middle you see the research gauge. \nIt will turn clockwise during the rounds. If it is back to 12 o'clock \none research round is over and you reached a new level. \n\nWith X you can leve the requester without\
researching. \n\nWith the hook, you can start a research session, before the costs of \nthat will be shown.
TOT_INITSCREEN_FEHLERMELDUNG (//)
Error
TOT_INITSCREEN_FEHLERMELDUNG2 (//)
The following error occured
TOT_KARTE_BEFEHL_NICHTS (//)
nothing
TOT_KARTE_BEFEHL_ANNEKTIEREN (//)
annex
TOT_KARTE_KUNDSCHAFTER (//)
scout
TOT_KARTE_LEICHTE_INFANTRIE (//)
light infantry
TOT_KARTE_XPOS (//)
X-position
TOT_KARTE_YPOS (//)
Y-position
TOT_KARTE_BEWEGUNGPUNKTE (//)
points of movement
TOT_KARTE_BEFEHL (//)
Order
TOT_KARTE_BESITZER (//)
Owner
TOT_KARTE_TIERQUELLEN (//)
Animal resources
TOT_KARTE_PFLANZENQUELLEN (//)
Plant resources
TOT_KARTE_MINERALQUELLEN (//)
Mineral resources
TOT_KARTE_SPIELER (//)
Player
TOT_KARTE_VON (//)
from
TOT_KARTE_UNBESETZT (//)
not occupied
TOT_KASERNE_NOARMY (//)
no army
TOT_KASERNE_NOINFORMATION (//)
no information
TOT_KASERNE_IMREICH (//)
TOT_KASERNE_VERHALTEN (//)
Army action
TOT_KASERNE_VERTRAUEN (//)
Faith of army
TOT_KASERNE_ARMEETEILE (//)
Number of army parts
TOT_KASERNE_TYP (//)
Type
TOT_KASERNE_ARTILLERIE (//)
Artillery
TOT_KASERNE_KAVALLERIE (//)
Cavalry
TOT_KASERNE_ERFAHRUNG (//)
Experience
TOT_KASERNE_INFANTRIE (//)
Infantry
TOT_KASERNE_KEINE (//)
None
TOT_KASERNE_WAFFEI (//)
Weapon I
TOT_KASERNE_WAFFEII (//)
Weapon II
TOT_KASERNE_RUESTUNG (//)
Armor
TOT_KASERNE_SCHILD (//)
Shield
TOT_KASERNE_HELM (//)
Helmet
TOT_KASERNE_JA (//)
Yes
TOT_KASERNE_NEIN (//)
No
TOT_KASERNE_ERSCHOEPFUNG (//)
Exhaustion
TOT_KASERNE_RUESTUNGSKLASSE (//)
class of weapon
TOT_KASERNE_LEUTE (//)
People
TOT_KASERNE_50REKRUTEN (//)
You have to have at least 50 recruits!
TOT_KASERNE_MOREVOLK (//)
Before you can arrange an army, you have to get more recruits!
TOT_KASERNE_INSERTNAMEOFARMY (//)
Please insert name of your army:
TOT_KASERNE_INSERTNAMEOFARMY_INFO (//)
Here the name of the new army will be inserted. \n\nThis is important for the future administration.
TOT_KASERNE_YOUHAVENOARMY (//)
You don't have an army!
TOT_KASERNE_CHOOSEARMY (//)
You have to select an army first.
TOT_KASERNE_ARMYNOTINTOWN (//)
This army is not in this town.
TOT_KASERNE_ARMYINTRAINING (//)
Sorry, this army is in training.
TOT_KASERNE_NOTENOUGHREKRUTEN (//)
You can't add something to this army, you don't have any recruits...
TOT_KASERNE_MINDESTENS2ARMEEN (//)
You have to have at least 2 armies, to join them!
TOT_KASERNE_CHOOSEARMY2 (//)
You have to select an army, to join it with another one...
TOT_KASERNE_SAMEARMY (//)
You have selected the same army!
TOT_KASERNE_INSERTNAMEOFARMY_INFO2 (//)
Here the name of the new army will be inserted, that occures from the connection...
TOT_KASERNE_CANTSPLITARMY (//)
You don't have an army, that you could split...
TOT_KASERNE_CANTSPLITARMY2 (//)
You can't split that army, because it consists of only of one part...
TOT_KASERNE_AREYOUSURETOSPLIT (//)
Are you sure, that you want to split off that part of the army?
TOT_KASERNE_COUDNOTDELETE (//)
You can't demobilize an army, you don't have one.
TOT_KASERNE_CHOOSEARMY3 (//)
You have to select an army to demobilize it!
TOT_KASERNE_AREYOUSURETODELETE (//)
Are you sure, you want to demobilize that army?
TOT_KASERNE_AUFSTOCKENGEHTNICHT (//)
You don't have an army, that could be increased.
TOT_KASERNE_CHOOSEARMY4 (//)
You have to select an army!
TOT_KASERNE_MOREVOLK2 (//)
You can't increase a part of your army, you don't have recruits.
TOT_KASERNE_BESTANDTEILE (//)
The selected army will be shown now in parts. Please choose a part!
TOT_KASERNE_CHOOSEARMY5 (//)
Please click on an army part or press escape!
TOT_KASERNE_OTHERARMYTYP (//)
You can't increase this part of the army, because it's a different type.
TOT_KASERNE_NOTENOUGHWEAPONS (//)
You can't increase this part of the army with that many recruits, because you don't have enough weapons/shields/armour.
TOT_KASERNE_CANTRENAME (//)
You don't have an army, that you could rename...
TOT_KASERNE_GIVENEWNAME (//)
Please insert new name:
TOT_KASERNE_GIVENEWNAME_INFO (//)
Here you can rename your army.
TOT_KASERNE_NOWEAPONS (//)
no weapons
TOT_KASERNE_EINHAENDER (//)
one handed sword
TOT_KASERNE_ZWEIHAENDER (//)
two handed sword
TOT_KASERNE_GESCHOSSWAFFE (//)
projectile weapon
TOT_KASERNE_UNKNOWNWEAPON (//)
unknown type of weapon
TOT_KASERNE_NOTAVAILABLE (//)
not available
TOT_KASERNE_MEN (//)
Men
TOT_KASERNE_NOTIMPLEMENTED (//)
not implemented
TOT_KASERNE_ERSTEWAFFE (//)
first weapon
TOT_KASERNE_ZWEITEWAFFE (//)
second weapon
TOT_KASERNE_CANTINSERTWEAPON (//)
You can't use weapons, because you don't own any...
TOT_KASERNE_HAVENOARMY (//)
You don't have armies
TOT_KASERNE_CHOOSEWEAPON (//)
You first have to choose a type of weapon that you want to use with your army.
TOT_KASERNE_CHOOSEWEAPONFORARMY (//)
You have to choose an army, witch you want to give weapons.
TOT_KASERNE_WEAPONFORPARTS (//)
You can only supply single parts with weapons.
TOT_KASERNE_NOTENOUGHWEAPONFORPARTS (//)
You don't own enough weapons to supply this army part.
TOT_KASERNE_NOMOREWEAPONFORPARTS (//)
This army part can't take up more weapons.
TOT_KASERNE_NOZWEIHAENDER (//)
You chose a two handed weapon. This army part can't take up any more two handed weapons.
TOT_KASERNE_ONLYINFANTRIE (//)
Only infantry can use two handed weapons.
TOT_KASERNE_NOMOREBELAGERUNGFORPARTS (//)
This artillery already has a siege weapon.
TOT_KASERNE_ONLYBELAGERUNGFORARTILLERIE (//)
Only artillery can use siege/projectile weapons
TOT_KASERNE_NORUESTUNGFORARTILLERIE (//)
Artillery can't wear armourment...
TOT_KASERNE_CHOOSEWEAPON1OR2 (//)
Please choose weapon 1 or weapon 2
TOT_KASERNE_THISPARTHASNOWEAPON (//)
This unit doesn't have a first weapon.
TOT_KASERNE_THISPARTHASNOWEAPON2 (//)
This unit doesn't have a second weapon.
TOT_KASERNE_INFOTEXT1 (//)
Army administration requester: \n\nThis requester is for the administration of your armies. \nAt the upper part you see 4 boxes: Volk, percentage, \narmy and salary. \n\nVolk: \nShows the number of people. \n\nPercentage: \nShows how many percent of your folk are recruited. Only 10% \nof your folk can be recruited. \n\nArmy: \nShows how many recruits are left and how many soldiers are \nin your army. \n\nSalary: \nShows how much salary is needed by your army. The salary is \nraised in relation of the expierience of your army. \n\nTo found an army, you first have to hire recruits. You can do \nso with the percentage button. To make an army out of your \nrecruits, you have to fill in the desired number in 'units'. \nNow you have 7 possibilities to proceed: \n\nnew: for new armies.\n\nadd: here you can add new army parts. \n\njoin: joins two already exsisting armies. \n\nsplit: splits armies into parts. \n\nresolve: resolver armies into recruits and weapons. \nRecruits and weapons can\
be used to found a new army. \nsupply: here you can supply an army part. Due to wars, the number \nof soldiers can sink rapidly. Here recruits of the same type are added. \nThis only works, if a sufficient amount of weapons exists, so that \nnew recruits receive the same amount of equipment as the former ones. \nUsually the experience of an army decreases. \n\nrename: Here you can rename an army. \n\nIf you click on an army, you can see relating informations on the \nright side. This point will be explained here in short: \n\nX & Y position: Shows the position of your army. \n\nBehaviour of army: Shows how the army reacts in behave of enemies \nand own population. Through negative influences, this behaviour can \nbe altered. \n\nFaith of the army: Shows how the army trust its ruler. Armies with a \ngood faith fight better. \n\nType: Shows the type of an army part. Possible types are infantry, \nartillery and cavallery. \n\nExperience: Sows the experience of this army part. \n\nWeapon\
I: Shows the primary used weapon of this army part. \n\nWeapon II: Shows the secondary used weapon. \n\nArmour, shield & helmet: Shows the armourment of this army part. \nThe better the armourment, the better this army part is protected. \n\nExhaustment: Shows how exhausted an army part is. The more it is \nexhausted, the worse this army will fight. Armies can only recreate \nin towns. \n\nClass of armourment: The higher the armourment, the better the \narmy is protected.
TOT_KORNLAGER_INFOTEXT1 (//)
This is the granary! \n\nCorn is one of the most important goods at Tamar and here \nit stands as a symbol for the agriculture of your realm. \n\nTo feed your folk, the ruler has always to take care that enough \ncorn is in stock in the granary. The backround picture shows \nyou one of your granaries. On the left side you can see the \ncondition of your harvest. The requester itself, is subdivided \nin 3 granaries. \n\nThe first granary stands for the harvested corn i.e. the \nseeding good. Here you have to leave enough corn every spring \ntime for seeding. A small red triangle indicates the possibly needed \namount of corn and so for refers to your actual numbers of population \nand its consumption for one quarter. \n\nThe middle granary is used stocking corn. The max. amount of corn \nis determend by the number of granaries in a realm. The number of \ngranaries is shown in the storage in the middle. \n\nThe right granary is used for the alimentation of the people of your \ncountry.\
Here you must hand over corn in every round. This amount \nis needed in any case, no matter how much it is. To little corn leads to \nstarvation and sooner or later to anarchy. Sufficient corn leads to \na high increase of population and to a strong faith into the ruler. \n\nThe 2 lower bars show forecasts for the weather at the next harvest \nand for the faith of people in the next round. They will be activated, if \nspecialists are hired.
TOT_LAGER_FTPTEXT1 (//)
FTP download error!
TOT_LAGER_FTPTEXT2 (//)
Download interupted!
TOT_LAGER_FTPTEXT3 (//)
Couldn't load update info!
TOT_LAGER_FTPTEXT4 (//)
The Update was loaded successfully!
TOT_OPTION0_NOAHINURPAULA (//)
If AHI is inactivated, you only can use Paula - SFX! Music turn off.
TOT_OPTION0_AHINOTPOSSIBLE (//)
It's impossible to activate AHI because AHI is not installed (correctly)!
TOT_OPTION0_WAVETABLE (//)
Wavetable is not supported at the moment!
TOT_OPTION0_DEVICEUNITNOTCORRECT (//)
The device or the unit was not implemented correctly. CD-Rom sound doesn't work at the moment!
TOT_OPTION0_NOAHIKEINEMODULE (//)
If AHI is inactive, you can't use modules momentarily!
TOT_OPTION0_MUSICNOTPOSSIBLE (//)
Because nor CD-ROM or Digibooster-music is activated, you can't hear music at the moment!
TOT_OPTION0_INFOTEXT1 (//)
Sound options:\n\nThe sound options are used to create the desired sound \nenvironment. ToT supports Paula-sound, AHI-sound, \nCD-ROM-sound, Paula-SFX and AHI-SFX. Wavetable will \nbe supported as well in future.\n\nTOT music: \nYou can choose between 3 different possibilities to play \nmusic: CD-Rom music, Digibooster music and Paula music. \n\nCD-ROM music: \nThis option should be prefered. Here the music is played \ndirectly from the CD-ROM and you have the opportunity \nto listen to another audio CD. To listen to music from CD, \nyou have to connect the audio exit of the CD-ROM device \nwith your sound card. CD-ROM music is of clear advantage, \nbecause it doesn't consume processor time and the quality \nis high. You also have to prompt the SCSI device and the \nunit correctly in the field on the right. \nExample: Device cybppc. Device unit 2 Lun 0. \nThe music button has to be active too. \n\nDigibooster music: \nFor Amiga computers with a high quality processors \n( >68020 ) we\
have a special offer. We have build in a \nmodule player for Digibooster modules. Here you can play \nhigh quality 16 bit modules, with up to 8 music chanels. \nThis player also supports an eventually present sound card. \nAttention: This player consumes a lot of processor time and is \nnot recomended for slow systems. In case TOT occures to you \nto slow, you should switch off this option and use CD-ROM - \nor Paula music. \n\nPaula music: \nEvery Amiga has a small, but good sound chip, that even after \nten years still works exellent. The Paula sound player is a \nmusic player routine for Amiga computers with a slow processor. \nIt only will be activated, if AHI- digibooster- and CD-Rom buttons \nare inactivated. The music button has to be activated. With Paula, \nyou can listen to music on max. 4 chanels. You only should use \nthis option, if the following two points are true: \n- You don't have a CD-ROM or its audio exit is not connected. \n- You have a slow processor. \n\n\nThe\
buttons: \n\nAHI button: \n\nTo use AHI or not. \nAHI is asupplement for Paula and the sound card of Amiga \ncomputers. Only with AHI the sound card will be supported in the \nright way. \n\nWavetable button: \nThis option can't be used at the moment. \n\nCD-ROM button: \nhere you activate the CD-ROM sound. \n\nDigibooster button: \nActivates the AHI based music player. \n\nSound FX: \nHere you can activate all other sound of TOT. \n\nCD-ROM options: \nHere you can implement the device, unit and LUN of your \nCD-ROM. The used values will only be valid, if the CD-ROM \nbutton is switched on. \n\nDevice name: \nThedevice name always has to befilled in with the ending .device. \nExamples: scsi.device, blizzppc.device, octagon. device etc. \n\nUnit number: \nThe unit number indicates on what part on the device, the CD-ROM \ncan be found. With IDE machines it usualy is a figure between 0 - 3. \nWith true SCSI machines it usually is a figure between 0 - 6. \n\nLUN number: \nLUN is not\
supported at the moment. All other options are deactivated \nmomentarily.
TOT_OPTION1_MAILAENDERN (//)
Do you really want to change your email adress?
TOT_OPTION1_INFOTEXT1 (//)
The Internet-Options :\n----------------------\n\nHere you can input all your informations that are necessary for\nToT. It is very important that you check these informations\nseveral times to ensure that everything you entered is correct,\nso that no problems arise while sending or receiving turns !\nIt is better to check these options before you contact the\ngamemaster with problems. If some of the required information\nis unknown to you or you are not sure, then please ask your\ninternet-provider for help.\n\n\nUser Name :\n-----------\nHere you enter the POP3-Loginname. The username of your\nemail-account.\n\nPassword :\n----------\nHere you enter the POP3-password. The password for your\nemail-account.\n\nPOP-name :\n----------\nHere you enter the servername for the POP3-protocol.\n\nSMTP-name :\n-----------\nHere you enter the servername for the SMTP-protocol.\n\nEMail-post-box :\n----------------\nHere you enter the email-address, that you want to use for ToT.\nThe turns will be\
send to this email-address. You can also\nchange this address while playing. But make sure that the\nserver gets the turn where you changed the address, because\nthe server doesn't know your email-address automaticly without\nreceiving a turn.\n\nThe next two options are only important if you want to use\nSMTP-AUTH. If you don't enter anything in these fields, then\nSMTP-AUTH will not be used. If you enter something here, then\nToT will try to use SMTP-AUTH. You can get the username and\npassword from your ISP. SMTP-AUTH is only necessary if your\nISP requires it.\n\nOn the right side, you can see a field titled TCP/IP. Here you\nchoose your TCP/IP-Stack. Use 'Always Online' when your\ncomputer is using LAN to get to the internet\n\nBelow that is a field titled 'data transfer'. Until now, only the button\n'via email' is activated\n
TOT_RESIDOWNLOAD_FEHLER (//)
The following error occured:
TOT_RESIDOWNLOAD_FEHLER2 (//)
An unknown error occured!
TOT_STADT_NOCAMP (//)
You must have at least 1 army camp, to move here...
TOT_STADT_NOMARKTPLATZ (//)
You must have at least 1 market place, to trade...
TOT_STADT_NOOTHERARMYS (//)
there are no other towns existing yet...
TOT_STADT_DEMOCITY (//)
town demo
TOT_STADT_GIVECITYNAME (//)
Please insert name of your new town:
TOT_STADT_GIVECITYNAME_INFO (//)
new town
TOT_STADT_CITYNAMETWICE (//)
This town name exists already...
TOT_STEUERN_KIRCHENSTEUER1 (//)
Your lordship! We don't have priests yet. So we can't demand church taxes...
TOT_STEUERN_ZEHNTENSTEUER (//)
Your majesty! We don't have to pay the tenth and also can't demand it at the moment!
TOT_STEUERN_INFOTEXT1 (//)
This is the tax screen.\n\nOn this screen you can regulate your folks taxes. \n\nThe following taxes can be chosen:\n\n- base tax \n- resource tax \n- custom dues \n- church tax \n- judical tax \n- the tenth.\n\nBase tax:\n-------------\n\nThis is a general tax for everybody. Every person in your realm has \nto pay this tax and is a basic source of your income. The normal rate\nis 1 gold piece / person. You can press up to 2 gold pieces out \nof your people, but this is of disadvantage, because people would \nprotest and loose faith. \n\nRecource tax: \n-------------\n\nMeans the tax from every recource of your realm. There are plant-, \nanimal- and mineral resources. With every acre of land you own more,\n the number of resources is growing and therefore the tax income. \n\nYou can't regulate this tax and is depending on outer circumstances \nof your country. \n\nAn animal pestilence would lead to a drastic incline of that tax.\nIt also is influenced by the moral of people.\
\n\nCustom dues:\n-------------\n\nCuston dues has to be payed for importing and exporting goods of towns and \nthe countries. In the middle ages every merchand had to pay it. with that this\nfee you can regulate that tax. It is relativly low ( 5 gold pieces / 100 citizens ).\nThis can be drastically raised, but is not recommended. The commerce could \ndie and people could loose faith in you.\n\nChurch tax:\n-------------\n\nThe church tax is taken from the clergy and\n is only active if you start worshiping gods, i.g. if you have at least one\ntemple/church and one priest.\n\nJudical tax:\n-------------\n\nJudical taxes are income from sentences and other legal claims. With the\ngodness of law in the middle of your screen, you can determine the\ngeneral attitudes of the administration of justice. Is her sword up high, the \nattitude towards people is more hard. This is equivalent with a high tax \nincome. Is her weighing scale up, the attitude is as fair as possible, and \nsofor\
renounces tax income.\n\nThe tenth:\n-------------\n\nThe tenth is a special tax. It is only active, if you are going to be in vasalage \nwith another country. Should you be the lord of a co-player, you could \nview your income from that here. If you are the vasale of a co-player, you \ncan make your payments here. The tenth always should be 10% of your total \ntax income. If you really want pay, is up to yourself. But beware, of being \ncaught with cheating!
TOT_OFFLINE_NOMAILS (//)
Sorry, no mails found!
TOT_OFFLINE_ABSENDER (//)
sender
TOT_OFFLINE_ABSENDERDATUM (//)
sending date
TOT_OFFLINE_BETREFF (//)
reference
TOT_OFFLINE_GIVEBETREFF (//)
Please, fill in reference of email:
TOT_OFFLINE_GIVEBETREFF_INFO (//)
Here you can insert the subject of the mail. A good subject tells\neveryone what or who is addressed...\n
TOT_OFFLINE_NOBETREFF (//)
If you don't fill in a reference, you can't write email!
TOT_OFFLINE_MAILWRITTEN (//)
Mail was written!
TOT_OFFLINE_INFOTEXT1 (//)
This is the mail editor of 'Tales of Tamar'!\n\nWhile starting, you first see an overview of your inbox.\n\nAt the lower part are 4 gadgets with multiple functions.\n\nAt the overview, the eye ( first gadget ) equals reading a mail, the\nfeather (second gadget) equals writing a mail, the scrolls and the back\ngadget are without function jet. With the X- gadget you leave this\nrequester.\n\nReading mode:\n\nIn the reading mode, only the back gadget is active.\nHere you can leave the reading mode, as well as with the X - gadget.\n\nWriting mode:\n\nIf you are in the writing mode, you are first asked to fill in a reference.\nThen a curser in the field is popping up with that you can write messages,\nup to 50 lines. \n\nWith the back button, you are saving written messages. With X you leave\nthe writing mode, without saving.\n\nThe mails of the tavern, will be send to all known co-players of you. Here\nyou can discuss, threat somebody in public or set rumours abroad etc.
TOT_TITELSCREENINFO1 (//)
Please get an update ! You are using old Picasso software with the version# :
TOT_WAREN_KORN (//)
corn
TOT_WAREN_ZEHNTEHQTIERE (//)
tenth resource animals
TOT_WAREN_ZEHNTEHQPFLANZEN (//)
tenth resource plants
TOT_WAREN_ZEHNTEHQMINERALIEN (//)
tenth resource minerals
TOT_WAREN_INFANTRIESOELDNER (//)
infantry soldiers
TOT_WAREN_KAVALLERIESOELDNER (//)
cavalry soldiers
TOT_WAREN_ARTILLERIESOELDNER (//)
artillery soldiers
TOT_WAREN_BALLISTAKLEIN (//)
ballista, small
TOT_WAREN_BALLISTAGROSS (//)
ballista, big
TOT_WAREN_KATAPULT (//)
catapult
TOT_WAREN_HELM (//)
helmet
TOT_WAREN_LEDERRUESTUNG (//)
leather armour
TOT_WAREN_WAFFENROCK (//)
tunic
TOT_WAREN_KETTENHEMD (//)
chain-mail
TOT_WAREN_KETTENPANZER (//)
chain-armour
TOT_WAREN_SCHUPPENPANZER (//)
scale-armour
TOT_WAREN_PLATTENPANZER (//)
plate-armour
TOT_WAREN_TARKE (//)
tarke
TOT_WAREN_HOLZSCHILD (//)
wooden shield
TOT_WAREN_KAMPFSCHILD (//)
battle shield
TOT_WAREN_KRIEGSSCHILD (//)
war shield
TOT_WAREN_DOLCH (//)
dagger
TOT_WAREN_HANDAXT (//)
axe
TOT_WAREN_KURZSCHWERT (//)
short sword
TOT_WAREN_BREITSCHWERT (//)
broadsword
TOT_WAREN_BASTARDSCHWERT (//)
bastard sword
TOT_WAREN_LANGSCHWERT (//)
longsword
TOT_WAREN_CLAYMORE (//)
claymore
TOT_WAREN_KRIEGSAXT (//)
war axe
TOT_WAREN_KRIEGSHAMMER (//)
war hammer
TOT_WAREN_MORGENSTERN_KLEIN (//)
cudgel, small
TOT_WAREN_MORGENSTERN_GROSS (//)
cudgel, big
TOT_WAREN_SAEBEL (//)
sabre/saber
TOT_WAREN_STREITAXT (//)
battle axe
TOT_WAREN_STREITHAMMER (//)
mace
TOT_WAREN_STREITKOLBEN (//)
club
TOT_WAREN_HELLEBARDE (//)
halberd
TOT_WAREN_LANZE_KURZ (//)
lance, short
TOT_WAREN_LANZE_MITTEL (//)
lance, medium
TOT_WAREN_LANZE_LANG (//)
lance, long
TOT_WAREN_KRIEGSSENSE (//)
war scythe
TOT_WAREN_SPEER (//)
spear
TOT_WAREN_ARMBRUST_KLEIN (//)
crossbow, small
TOT_WAREN_ARMBRUST_GROSS (//)
crossbow, big
TOT_WAREN_KURZBOGEN (//)
shortbow
TOT_WAREN_LANGBOGEN (//)
longbow
TOT_WAREN_KOMPOSITBOGEN (//)
compound bow
TOT_WAREN_WURFSCHLEUDER (//)
sling
TOT_WAREN_WURFDOLCH (//)
dart
TOT_WAREN_WURFSPEER (//)
javelin
TOT_WAREN_HANDELSSCHIFF_KLEIN (//)
small trade ship
TOT_WAREN_HANDELSSCHIFF_MITTEL (//)
medium trade ship
TOT_WAREN_HANDELSSCHIFF_GROSS (//)
big trade ship
TOT_WAREN_KRIEGSSCHIFF_KLEIN (//)
small war ship
TOT_WAREN_KRIEGSSCHIFF_MITTEL (//)
medium war ship
TOT_WAREN_KRIEGSSCHIFF_GROSS (//)
big war ship
TOT_WAREN_ARMEESCHWERT (//)
army sword
TOT_WAREN_NORDSCHWERT (//)
northern sword
TOT_WAREN_BARBARENSCHWERT (//)
barbarian sword
TOT_WAREN_ZWEIHAENDER (//)
two handed sword
TOT_WAREN_DREIZACK (//)
trident
TOT_WAREN_ROSSCHINDER (//)
horse-breaker
TOT_WAREN_RINGPANZER (//)
ring-armour
TOT_WAREN_KRIEGSKATAPULT (//)
war catapult
TOT_WAREN_ALOE (//)
Aloe
TOT_WAREN_ARFANDAS (//)
Arfandas
TOT_WAREN_KELVENTARI (//)
Kelventari
TOT_WAREN_GEFNUL (//)
Gefnul
TOT_WAREN_OIOLOSSE (//)
Oiolosse
TOT_WAREN_PARGEN (//)
Pargen
TOT_WAREN_OLVAR (//)
Olvar
TOT_WAREN_ALDAKA (//)
Aldaka
TOT_WAREN_BERTERIN (//)
Berterin
TOT_WAREN_BRELDIAR (//)
Breldiar
TOT_WAREN_GYLVIR (//)
Gylvir
TOT_WAREN_KLAGUL (//)
Klagul
TOT_WAREN_MEGILLOS (//)
Megillos
TOT_WAREN_LESTAGIL (//)
Lestagil
TOT_WAREN_ANGURTH (//)
Angurth
TOT_WAREN_BUKANDAS (//)
Bukandas
TOT_WAREN_JEGGA (//)
Jegga
TOT_WAREN_TAYANGA (//)
Tayanga
TOT_KARTE_BEFEHL_WACHEN (//)
guard
TOT_KARTE_BEFEHL_ANGREIFEN (//)
attack
TOT_KARTE_MITTLERE_INFANTRIE (//)
Medium infantry
TOT_KARTE_SCHWERE_INFANTRIE (//)
Heavy infantry
TOT_KARTE_RICHTIGESHEXWAEHLEN (//)
Please choose one of the red hexagonal fields! Pleas choose again or press ESC !
TOT_KARTE_NOARMEEONTHISHEX (//)
There is no enemy army on that field ! Please choose again or press ESC !
TOT_KARTE_REALLY_ATTACK1 (//)
This is an unit from
TOT_KARTE_REALLY_ATTACK2 (//)
! Do you really want to attack it?
TOT_KARTE_HERZLICHEN (//)
Congratulations on your fast computer! It is a pleasure for Tales of Tamar to be run on this computer...
TOT_BERICHTE_NOSTEUERN (//)
My lord !\n\n You have not set the taxes yet...
TOT_NACHRICHTEN_KRIEGE (//)
battles
TOT_NACHRICHTEN_KRIEGE1 (//)
on behalf your command we attacked\non the coordinates\n
TOT_AND (//)
and
TOT_NACHRICHTEN_KRIEGE2 (//)
enemy soldiers of
TOT_NACHRICHTEN_KRIEGE3 (//)
\nFighting was
TOT_NACHRICHTEN_HART (//)
severe
TOT_NACHRICHTEN_LEICHT (//)
light
TOT_NACHRICHTEN_NORMAL (//)
normal
TOT_NACHRICHTEN_KRIEGE5 (//)
were small
TOT_NACHRICHTEN_KRIEGE6 (//)
were limited
TOT_NACHRICHTEN_KRIEGE7 (//)
were not particularly high
TOT_NACHRICHTEN_KRIEGE8 (//)
were relatively high
TOT_NACHRICHTEN_KRIEGE4 (//)
and\nour casualties
TOT_NACHRICHTEN_KRIEGE9 (//)
were high
TOT_NACHRICHTEN_KRIEGE10 (//)
were shockingly high
TOT_NACHRICHTEN_KRIEGE11 (//)
We attacked the soldiers of
TOT_NACHRICHTEN_BEFREIEN (//)
and we were able to\nrid the land of them.\n\n
TOT_NACHRICHTEN_NICHTBEFREIEN (//)
but we were not able\nto rid the land of them.\n\n
TOT_NACHRICHTEN_KRIEGE12 (//)
Please be so kind as to take a look at the\nmap for further instructions...
TOT_NACHRICHTEN_KRIEGE13 (//)
we were attacked by the wicked
TOT_NACHRICHTEN_KRIEGE14 (//)
on the coordinates of
TOT_NACHRICHTEN_KRIEGE15 (//)
\nIn self defence our soldiers fought back\nagainst the soldiers of\n
TOT_NACHRICHTEN_BESCHUETZEN (//)
and were able to defend\nthis land from the attackers.\n\n
TOT_NACHRICHTEN_NICHTBESCHUETZEN (//)
but we were not able to\n defend this land from the attackers.\n\n
TOT_NACHRICHTEN_NOFIGHT (//)
fortunately no fights took place...
TOT_NACHRICHTEN_INFORMATION (//)
This is the reports-screen.\n\nHere you will get informations about special events like wars, dicoveries,\nmage fights, the finding of herbs and so on...\n\nYou can see four buttons on the right side for different categories:\n\n- war\n-----\nHere you have the possibility to inform yourself about each fight,\nthat took place in the last quarter. You will be informed about\ncasualties, survivors and much more.\n\nIn the box on the left, you see the activated fight. Below that you\nsee a part of the map, where the fight took place.\n\nBelow the map, there are three more buttons:\nYou can get to the next or the last fight with the back and forward\nbuttons, while the eye-button transports you to a special screen.\n\nOn the screen, that you reach with the eye-button, you will get very\ndetailed informations about the active fight.\n
TOT_KASERNE_NOLANZENFORINFANTRIE (//)
This type of two handed weapon can only be used by kavalry...
TOT_LOWONCHIPMEM (//)
This system is low on ChipM. Please use AHI or disable the SoundFX...
TOT_BERICHTE_STEUERNTEXT6 (//)
gold coins from the church rate
TOT_BERICHTE_REICHSTEXT8 (//)
inhabitants/soldiers were killed in battles\n
TOT_DIPLO1_LAGERWARE (//16)
in storage :
TOT_DIPLO1_MAXANZAHL (//)
The maximum amount of this product is reached. You cannot sell more !
TOT_DIPLO1_CHOOSEPLAYER (//)
Please choose a trading partner...
TOT_DIPLO1_CHOOSEWARE (//)
Please choose a product...
TOT_DIPLO1_NOAMOUNT (//)
Please choose the desired amount...
TOT_DIPLO1_DOPPELTERVERTRAG (//)
My lord, there is already a contract with these conditions...
TOT_DIPLO1_ACCEPTCONTRACT (//)
My lord, do you really wish to accept this contract with these conditions?
TOT_DIPLO0_HANDELSANGEBOT (//)
Trade offer from
TOT_DIPLO0_HANDELSBEWERBUNG (//)
Trade advertisement from
TOT_DIPLO0_HANDELSABSCHLUSS (//)
Trade agreement with
TOT_DIPLO0_DOKUMENTTEXT1 (//)
today we would like\nto offer you some\noutstanding products.\n\nFor the duration\nof
TOT_DIPLO0_DOKUMENTTEXT2 (//)
quartals\nwe have to offer:
TOT_DIPLO0_DOKUMENTTEXT3 (//)
We think that a price\nof
TOT_DIPLO0_DOKUMENTTEXT4 (//)
gp for
TOT_DIPLO0_DOKUMENTTEXT5 (//)
\nunits/quartal is acceptable.\n\nPlease let us know if\nthis contract suits you.\n\nYours respectfully
TOT_DIPLO0_DOKUMENTTEXT6 (//)
we are always interested in\nfinding new trading partners.\nWe would like to apply for\nnew trading contracts with\nthis letter.\n\nThis is why we sent out\nour heralds and hope for\na positive answer.\n\nYours respectfully
TOT_BERICHTE_REICHSTEXT9 (//)
inhabitants/soldiers deserted from your armies\n\n
TOT_KARTE_UNKNOWN (//)
unknown territory
TOT_RESIDOWNLOAD_SCANNE (//)
Scanning mail account for turns...
TOT_RESIDOWNLOAD_LESESPIELZUEGE (//)
reading turns...
TOT_RESIDOWNLOAD_ANZAHLGEFUNDEN (//)
number of found turns
TOT_RESIDOWNLOAD_SORTIERE (//)
sorting turns according to date...
TOT_RESIDOWNLOAD_BEARBEITESPIELZUG (//)
working on turn #
TOT_RESIDOWNLOAD_DOPPELTER (//)
found a duplicate turn and deleted it...
TOT_RESIDOWNLOAD_INFOS (//)
working on infos
TOT_RESIDOWNLOAD_MITTEILUNGEN (//)
working on news
TOT_RESIDOWNLOAD_GEBAEUDE (//)
extracting buildings
TOT_RESIDOWNLOAD_SPIELERFIGUREN (//)
positioning figures
TOT_RESIDOWNLOAD_KARTENELEMENTE (//)
distributing new map elements
TOT_RESIDOWNLOAD_SERVERANTWORTEN (//)
saving server answers
TOT_RESIDOWNLOAD_WAREN (//)
distributing products
TOT_RESIDOWNLOAD_ARMEE (//)
checking armies
TOT_RESIDOWNLOAD_VERTRAEGE (//)
extracting contracts
TOT_RESIDOWNLOAD_STADT (//)
rebuilding town
TOT_DIPLO0_DOKUMENTTEXT7 (//)
TRADE CONTRACT\n\nThe noble lords\n\n
TOT_DIPLO0_DOKUMENTTEXT8 (//)
are hereby agreeing\non a contract for the\nduration of
TOT_DIPLO0_DOKUMENTTEXT9 (//)
quartals.\n\n
TOT_DIPLO0_DOKUMENTTEXT10 (//)
units of
TOT_DIPLO0_DOKUMENTTEXT11 (//)
\nwill be traded for a\nprice of
TOT_DIPLO0_DOKUMENTTEXT12 (//)
goldpieces\neach quartal.\n\nMight the trade grow further\nbetween our countries.\n\nSigned by\n
TOT_BERICHTE_REICHSTEXT10 (//)
acres of land are we owning...
TOT_DIPLO0_DOKUMENTTEXT13 (//)
We have sent out the contract on your behalf...
TOT_DIPLO0_DOKUMENTTEXT14 (//)
On behalf your command we have sent out the heralds to solicit new contracts...
TOT_ORKS (//)
orcs
TOT_KOBOLDE (//)
imps
TOT_GOBLINS (//)
goblins
TOT_ELFEN (//)
elves
TOT_ZWERGE (//)
dwarfes
TOT_HALBLINGE (//)
halflings
TOT_GNOME (//)
gnomes
TOT_GEBAEUDE_BARACKE (//)
barack
TOT_BAUSCREEN_BARACKE (//)
barack
TOT_BAUSCREEN_BARACKE_INFO (//)
The barack is a bigger and better building\ncompared to the drill ground.\n\nThe generals of your armies also have a little\nbuilding here. The barack is encircled with\nthe tents for the soldiers.\n\nAs soon as you have built the barack you\ncan train your armies in this city to raise\nthe skills of your soldiers.
TOT_GEBAEUDE_MARKTHALLE (//)
markethall
TOT_BAUSCREEN_MARKTHALLE (//)
markethall
TOT_BAUSCREEN_MARKTHALLE_INFO (//)
The markethall is an improvement to the\nmarketplace. It's the lifeblood of your city.\n\nMerchants from all parts of the world are\noffering their goods and are haggling about\nthe prices. The merchants dont have to sell\ntheir goods from the ground or from their\nwagons once you have built the markethall.\n\nYour city will urge you to use the markethall.\nOf course there is a deeper reason for that:\nmore tax income.\n\nIn the Middle Ages markets were the centres\nof the cities and were their only source\nof income.
TOT_GEBAEUDE_BIBLIOTHEK (//)
library
TOT_BAUSCREEN_BIBLIOTHEK (//)
library
TOT_BAUSCREEN_BIBLIOTHEK_INFO (//)
The library is a place to store books and\nscrolls. The sages of your country will have a\nplace to write down and store their wisdom.\n\nFurthermore you also can look at the\nchronicles of Tamar with the library.
TOT_GEBAEUDE_HAFEN (//)
port
TOT_BAUSCREEN_HAFEN (//)
port
TOT_BAUSCREEN_HAFEN_INFO (//)
The port is a nodal point for the trade in your\ncountry. Ships from other countries enter the\nport to load and unload their goods for trade.\n\nAs soon as you have the port you can explore\nthe oceans with your ships.\n\nWill you be the first to discover a new\ncontinent? Or will you be able to\ncircumnavigate the entire world?
TOT_BERICHTE_BARACKE_MORE (//)
baracks
TOT_BERICHTE_MARKTHALLE_MORE (//)
markethalls
TOT_BERICHTE_BIBLIOTHEK_MORE (//)
libraries
TOT_BERICHTE_HAFEN_MORE (//)
ports
TOT_STADT_VOLK (//)
Inhabitants living in this city
TOT_ANARCHIE_TEXT1 (//)
Game Over !\n\n...you failed as the ruler of your land. \nFamine, poor harvests, high taxes and lost wars\nwere the factors why the population lost more\nand more confidence in you.\n\nOn one evening you are hearing the sounds\nof an angry mob in front of the gates of your residency.\nAs you hurry to your balcony of your estate and look\n down over the railing, you are hearing hateful screams.\nYour population is rising up and you are even able to spot the\ngenerals of your armies among the peasants and farmers.\nIt looks like it is high time to step down from your rulership...
TOT_DIPLOMAIN_NOMARKETPLACE (//)
You need a marketplace and a trade registry to be able to offer and sign contracts!
TOT_NACHRICHTEN_ARMOURCLASS (//)
armour class
TOT_NACHRICHTEN_ERSCHOEPFUNG (//)
depletion
TOT_NACHRICHTEN_TOTE (//)
died
TOT_NACHRICHTEN_LEBENDE (//)
alive
TOT_NACHRICHTEN_ANGREIFER_SIEGT (//)
attacker wins
TOT_NACHRICHTEN_UNENTSCHIEDEN (//)
undecided
TOT_NACHRICHTEN_VERTEIDIGER_SIEGT (//)
defender wins
TOT_FORSCHUNG_NOTHIGHER (//)
You cannot research further in this field...
TOT_BERICHTE_STEUERNTEXT7 (//)
gold coins from market halls...
TOT_BARDSTALE_INFORMATION (//)
This is the requestor for BardsTale.\n\nHere storys about your realm and Tamar will be told. There are two kinds\nof stories. For one thing, there are the normal storys, that tell tales about\nyour realm. The other kind of storys, are the interactive ones. They have\nmore than one ending and you have influence about it with the choices you make\nin the story.\n\nBelow the textbox, there are 7 buttons with variable functions :\n\n- X-button -\n\nIf you have reached the end of a story, then you can leave the screen\nwith this button.\n\n- <-button -\n\nWith this button, you get to the previous page.\n\n- >-button -\n\nWith this button, you get to the next page\n\n-I/II/III/IV/V/VI-buttons-\n\nWith these buttons, you can get to specific points in a story.\n\n->> (arrow on the right) Leave-button -\n\nWith this button, you leave the story for a while. When launching ToT the\nnext time, BardsTale will start again.\n
TOT_HAFEN_KONTOR (//)
Trade office
TOT_HAFEN_SCHIFFE (//)
Ships
TOT_BARDSTALE_FUNKTIONSGADGET (//)
Funktionsgadget
TOT_HAFENREQ_WERFT (//)
shipyard
TOT_HAFENREQ_VORANKER (//)
anchored
TOT_KARTE_SCHIFFE_UNTERGANG (//)
My lord,\n\nthis ship is doomed!\n\nOur current astronomical knowledge is to small to cross the\nbig oceans with this ship. Shortly after the mainland was\nout of sight, our brave sailors lost their bearings\nand were lost somewhere on the vast ocean...\n\nWe should do research in astronomy or hire a\nnavigator if we want to scout the oceans farther ahead!
TOT_RESIDOWNLOAD_STADTCHECK (//)
checking amount of cities
TOT_ANARCHIE_TEXT2 (//)
Game Over !\n\n...after heavy fighting with your enemies,\nyour capitol fell before the advancing\ntroops and was lost in the war. Enemy soldiers\nwere able to scale the city walls and are now\nkilling the brave inhabitants in the streets. \n\nAs you look upon your city, you see that\nthe buildings and huts are on fire. Everything\nthat you created with your hard work in the\ntime of your rulership is comming down.\n\nYou pull on the hem of your robe and get\nready to offer the unconditional surrender\nto the enemy armies...
TOT_STADT_STADTAUSSUCHEN (//)
choose city...
TOT_STADT_STADTAUSSUCHEN_INFO (//)
You can choose a city with this requestor...\n\nIt enables you to visit one of your cities.\nChoose one of the cities and acknowleage the requestor\nwith the hook.
TOT_KASREQ2_NOCH (//)
still
TOT_KASREQ2_TRAINIERT (//)
trained
TOT_KASREQ2_TRAININGTEXT1 (//)
Please choose an army or an army part !
TOT_KASREQ2_TRAININGTEXT2 (//)
Please enter the duration in turns !
TOT_KASREQ2_TRAININGTEXT3 (//)
This army is already in training !
TOT_KASREQ2_TRAININGTEXT4 (//)
It is necessary to split an army part from the army if you want to train it. That means that the army part will become an army of it's own. Do you wish to proceed ?
The town hall is needed for the administrative\nthings that have to be done in a growing town.\nThe duty taxes get levied here, laws are\npassed and the archive of the city is\nhandled here.\n\nDue to the town hall, a village will finally be\ncalled a town and a mayor will be elected for\nthe first time. The town hall is a development\nfrom the citizen hall and will raise the faith\nyour citizens have in you. You can even hire\nnew settlers when you have built the town\nhall. Those settlers can found new villages\nlater on.
TOT_GEBAEUDE_RATHAUS (//)
town hall
TOT_BERICHTE_RATHAUS_MORE (//)
town halls
TOT_BAUSCREEN_KIRCHE (//)
church
TOT_BAUSCREEN_KIRCHE_INFO (//)
The church is the third level of the\necclesiastical buildings. The relationship from\nthe population regarding religion will improve.\nBecause of the church, religious dignitaries\nwill settle in your realm for the first time.\nThose men will also be very helpful in\nmisionary quests. The population will also be\nstrongly influenced by your beliefs. With\nenough belief, your soldiers will turn into\nfanatics and are always ready to die for\nyour empire.
TOT_GEBAEUDE_KIRCHE (//)
church
TOT_BERICHTE_KIRCHE_MORE (//)
churches
TOT_BAUSCREEN_APELLHOF (//)
army camp
TOT_BAUSCREEN_APELLHOF_INFO (//)
The army camp is an improvement to the\nbarracks and represents the might and\ninfluence of your armies. Due to the army\ncamp, you are also able to establish\nthe royal secret service. The\nroyal secret service helps you to expose\nspies and saboteurs from other realms. An\nempire with a royal secret service is much\neasier to control and supervise. Of course\nyou can also employ spies to get\ninformations about other realms after you\nhave built this building.
TOT_GEBAEUDE_APELLHOF (//)
army camp
TOT_BERICHTE_APELLHOF_MORE (//)
army camps
TOT_BAUSCREEN_KONTOR (//)
trade office
TOT_BAUSCREEN_KONTOR_INFO (//)
The trade office helps with the storage and\nmanagment of your trading goods. Trade\noffices are also giant warehouses and they\nwill expand the capacity of your granaries.\nYou are also able to repair ships in the port\ndue to the trade office.
TOT_GEBAEUDE_KONTOR (//)
trade office
TOT_BERICHTE_KONTOR_MORE (//)
trade offices
TOT_BAUSCREEN_AKADEMIE (//)
academy
TOT_BAUSCREEN_AKADEMIE_INFO (//)
The academy is an improvement to the simple\nlibrary and helps with the educations of your\npopulation. With further growth of the city,\nthere is a need for highly educated and\ntrained individuals like doctors, engineers,\nscientists and so on.
TOT_GEBAEUDE_AKADEMIE (//)
academy
TOT_BERICHTE_AKADEMIE_MORE (//)
academies
TOT_BAUSCREEN_CHARITE (//)
clinic
TOT_BAUSCREEN_CHARITE_INFO (//)
The clinic is an improvement to the lazaret. It\nhelps with the containment of pests and other\ndeseases. With growing population in a city,\nthe amount of trash and filth also increases.\nThat furthers the dangers of pests. One\npest is able to spread from one town to\nthe next and could wipe out a major part of\nyour population.
TOT_GEBAEUDE_CHARITE (//)
clinic
TOT_BERICHTE_CHARITE_MORE (//)
clinics
TOT_BAUSCREEN_RESIDENZ (//)
residency
TOT_BAUSCREEN_RESIDENZ_INFO (//)
With the residency, your population will hold\nyou in higher esteem. It is a grand building\nand an expensive luxury, but also a status\nsymbol for the population. The people will be\nproud if they have this building in their town.
TOT_GEBAEUDE_RESIDENZ (//)
residency
TOT_BERICHTE_RESIDENZ_MORE (//)
residencies
TOT_BAUSCREEN_KERKER (//)
jail
TOT_BAUSCREEN_KERKER_INFO (//)
The jail is for the jailing of thiefs and other\nscoundrels! Prisoners get tossed in a twenty\nmeter deep pit with little to no light for years\non end. Sadly a place like this is absolutely\nnecessary because it is also a building of\ndeterrence. If you do not build the jail, then\nyou shouldn't be surprised if thiefs take\nadvantage of this situation!
TOT_GEBAEUDE_KERKER (//)
jail
TOT_BERICHTE_KERKER_MORE (//)
jails
TOT_BAUSCREEN_GERICHT (//)
court of justice
TOT_BAUSCREEN_GERICHT_INFO (//)
The court of justice is a judicial building to pass\nlaws and to administer justice. With this\nbuilding, your population thinks that you\nprovide 'equity'.
TOT_GEBAEUDE_GERICHT (//)
court of justice
TOT_BERICHTE_GERICHT_MORE (//)
courts of justice
TOT_BAUSCREEN_UNI (//)
university
TOT_BAUSCREEN_UNI_INFO (//)
The royal university is the highest of the\nplaces of knowledge. It enables you to make\nand use inventions in your empire.\n\nAn university is also a status symbol\nfor the people.
TOT_GEBAEUDE_UNI (//)
university
TOT_BERICHTE_UNI_MORE (//)
universities
TOT_BAUSCREEN_BURG (//)
castle
TOT_BAUSCREEN_BURG_INFO (//)
The castle helps in the safeguarding of a city.\nThere is a garrison of your armies stationed\nhere which will defend the city if it is under\nattack. Due to the castle, the city get's almost\ninvincible. Only through a prolonged siege\nand the annexation of the surrounding lands,\nis it possible to conquer the city.
TOT_GEBAEUDE_BURG (//)
castle
TOT_BERICHTE_BURG_MORE (//)
castles
TOT_BAUSCREEN_HANDELSHOF (//)
house of trade
TOT_BAUSCREEN_HANDELSHOF_INFO (//)
The House of Trade is the last stage of the\ncommercial buildings. It raises the duty rate\nand simplifies the administration of a town.
TOT_GEBAEUDE_HANDELSHOF (//)
house of trade
TOT_BERICHTE_HANDELSHOF_MORE (//)
houses of trade
TOT_BAUSCREEN_HOSPITAL (//)
hospital
TOT_BAUSCREEN_HOSPITAL_INFO (//)
The hospital is the last stage of the health\nfacilities. The people will be immune to most\nof the minor illnesses due to this building.\nThe hospital is also a status symbol.
TOT_GEBAEUDE_HOSPITAL (//)
hospital
TOT_BERICHTE_HOSPITAL_MORE (//)
hospitals
TOT_BAUSCREEN_DOM (//)
cathredral
TOT_BAUSCREEN_DOM_INFO (//)
The cathredral is the most splendiferous\nbuilding that you can build in a town. It is the\ncoronation of ecclesiastical architecture and\nthe maximum homage of your god.\n\nYour town will become a centre of theological\nknowledge with this buildung. Your people will\nbecome even more religious and you will be\nable to declare hoy wars. When you wage a\nholy war, then you can recruit up to twenty\npercent of your population for war and the soldiers\nwill take less pay!!!\n\nA cathredral is the highest status symbol that\nyou can errect in a country.
TOT_GEBAEUDE_DOM (//)
cathredral
TOT_BERICHTE_DOM_MORE (//)
cathedrals
TOT_BAUSCREEN_KASERNE (//)
army headquarter
TOT_BAUSCREEN_KASERNE_INFO (//)
The army headquarters is the last step of the\nbuildings for your armies and the royal secret\nservice. Due to the army headquartes, you\nare able to send saboteurs to your\narchenemies and let them wreck havoc\nthere. But be careful! If your enemies also\nhave the baracks or the army headquartes,\nthen they mighty be able to spot your spies\nand saboteurs. The army headquarters is\nalso a status symbol for your empire.
TOT_GEBAEUDE_KASERNE (//)
army headquarter
TOT_BERICHTE_KASERNE_MORE (//)
army headquarters
TOT_BAUSCREEN_CIRCUS (//)
coliseum
TOT_BAUSCREEN_CIRCUS_INFO (//)
The people want bread and games! Your\npeople love to see the gladiators fight against\nlions, tigers and bears. Legendary chariot\nraces will be held in the coliseum and the\npeople demand such disport. A coliseum is a\ngiant challenge for your engineers and\ncertain events like the loss of land will not\naffect the faith of the population in you. The\ncoliseum is also a status symbol.
TOT_GEBAEUDE_CIRCUS (//)
coliseum
TOT_BERICHTE_CIRCUS_MORE (//)
coliseums
TOT_BAUSCREEN_SCHLOSS (//)
palace
TOT_BAUSCREEN_SCHLOSS_INFO (//)
The palace/fortress ist the best building to\ndefend a city. It is also your home and a\nfigurehead for your unbrocken might! If you\nbuild this building, then your people will\nworship you even more and will think that you\nare a messenger from one of the gods.\n\nDue to the fortress, a city is almost invincible\nand the faith of the population will reach\nundreamt of heights. A palace/fortress is\nthe second highest status symbol right after\nthe cathedral!
TOT_GEBAEUDE_SCHLOSS (//)
palace
TOT_BERICHTE_SCHLOSS_MORE (//)
palaces
TOT_KARTE_SIEDLER (//)
settler
TOT_KARTE_BEFEHL_SIEDELN (//)
settle
TOT_KARTE_KEIN_RATHAUS (//)
This city doesn't have a town hall!
TOT_KARTE_ZUWENIG_VOLK (//)
This city doesn't have enough inhabitants!
TOT_KARTE_LEICHTE_ARTILLERIE (//)
light artillery
TOT_KARTE_MITTLERE_ARTILLERIE (//)
medium artillery
TOT_KARTE_SCHWERE_ARTILLERIE (//)
heavy artillery
TOT_KASERNE_ARTILLERIENOWEAPONS (//)
Artillery cannot carry weapons!
TOT_KASERNE_APELLHOFBENOETIGT (//)
Sire, you need an army camp for artillery and stables for cavallry!
TOT_KARTE_LEICHTE_KAVALLERIE (//)
light cavallry
TOT_KARTE_MITTLERE_KAVALLERIE (//)
medium cavallry
TOT_KARTE_SCHWERE_KAVALLERIE (//)
heavy cavallry
TOT_KASERNE_BELAGERUNGSWAFFE (//)
siegeweapon
TOT_BERICHTE_KORNTEXT31 (//)
The capacity of our granaries\nis reached. We were unable\nto store all the corn you\nbought!\n\n
TOT_BERICHTE_KORNTEXT32 (//)
We don't have enough fields\nto sow all the seed.\nWe need more land!\n\n
TOT_RESIDOWNLOAD_STATISTIK (//)
Statistical data is saved
TOT_INTEROPT_SMTPUSERNAME (//)
smtp username
TOT_INTEROPT_SMTPPASSWORT (//)
smtp password
TOT_STATISTIK_INFORMATION (//)
Here you can find the informations about the statistic-screen.\n\nIn the upper part of the screen, you can see two category-requestors.\nIn the left one, all categories are listed, that have statistical data.\nIf you choose one of these, then it will be transfered to the right side.\nIn the right requestor, you can see all choosen categories.\nIf one of the categories is activated for display, then it will have a X in\nfront of it. If it is disabled, then it will have an O. Example :\n\nO gold\nX population\n\nmeans that the curve belonging to your population is displayed, while the\none for gold is not.\n\nYou activate one categorie from the right requestor by clicking on the\nlittle hook. The X deactivates a categorie. You can also throw a category out\nor remove them all by clicking on the respective buttons.\n\nAll data will be displayed in the bottom box. You are able to see something\nwhen you have collected data for more than two quarters. Next to the box\nis an other button,\
with it you can change the timedisplay.\n\nYou can leave this screen with the big X.\n
TOT_STATISTIK_QUARTAL (//)
quartal
TOT_STATISTIK_HALBJAHR (//)
halfyear
TOT_STATISTIK_JAHR (//)
year
TOT_STATISTIK_5_JAHRE (//)
5 years
TOT_STATISTIK_10_JAHRE (//)
10 years
TOT_STATISTIK_KEINE_DARSTELLUNG (//)
unable to show!
TOT_NACHRICHTEN_STAEDTE (//)
cities
TOT_NACHRICHTEN_STAEDTE2 (//)
a city \n
TOT_NACHRICHTEN_STAEDTE11 (//)
Wir haben die feindliche Stadt von den\n lästigen Einwohnern
TOT_NACHRICHTEN_STAEDTE13 (//)
our city on the coordinates\n
TOT_NACHRICHTEN_STAEDTE14 (//)
was attacked by the wicked
TOT_NACHRICHTEN_KRIEGE11A (//)
\nIn self defence our soldiers fought back\nagainst the soldiers of\n
TOT_SOUNDOPT_SOUNDFX_VOLUME (//)
SFX-Volume
TOT_SOUNDOPT_CD_VOLUME (//)
CD-Volume
TOT_KARTE_BEFEHL_BELADEN (//)
load
TOT_KARTE_BEFEHL_ENTLADEN (//)
unload
TOT_KARTE_BEFEHL_VERFRACHTET (//)
loaded
TOT_NACHRICHTEN_SCHIFFE (//)
ships
TOT_NACHRICHTEN_SCHIFFE2 (//)
a ship\n
TOT_NACHRICHTEN_SCHIFFE3 (//)
We attacked the enemy ship\n
TOT_NACHRICHTEN_SCHIFFE4 (//)
and sunk it!
TOT_NACHRICHTEN_SCHIFFE5 (//)
but we didn't sink it.
TOT_NACHRICHTEN_SCHIFFE6 (//)
on your behalf, we attacked on the\ncoordinates
TOT_KARTE_NOSHIPONTHISHEX (//)
There is no enemy army on this hex! Choose again or press ESC!
TOT_KARTE_NOOWNARMEEONTHISHEX (//)
There is no figure of your own on this hex! Choose again or press ESC!
TOT_KARTE_REALLY_ATTACK3 (//)
Do you want to attack the ship from
TOT_HAFEN_SCHIFFE_ENTLADEN (//)
This ship has to be unloaded first!
TOT_RESIDOWNLOAD_SHIP (//)
Ships are controlled
TOT_KASERNE_RUESTUNGENTFERNEN (//)
Do you really want to unequip all weapons and armour?
TOT_ZUKUNFT_ERWEITERT (//)
My Lord, we are still working on this part. There will be further functions in the future to make Tales of Tamar the best strategie game of all times! Your ToT-Team
TOT_NACHRICHTEN_SCHIFFE7 (//)
on the sea-coordinates
TOT_NACHRICHTEN_SCHIFFE8 (//)
\nOur ship
TOT_NACHRICHTEN_SCHIFFE9 (//)
was barely damaged
TOT_NACHRICHTEN_SCHIFFE10 (//)
was damaged lightly
TOT_NACHRICHTEN_SCHIFFE11 (//)
was damaged strongly
TOT_NACHRICHTEN_SCHIFFE12 (//)
was sunk
TOT_SCHIFFSKLASSE (//)
Shipcl.
TOT_FORSCHINFO_ASTRONOMIE1 (//)
Mylord,\n\nif we research in this area, then\nwe will see into the coherence between\nthe elemental gods and Tamar. How is\nour world affected by the Four Stars\nand the other planets? These\nrevelations could bring our realm\nvarious advances in different areas.\nWe will also try to develop a calendar\nfor our realm.\n
TOT_FORSCHINFO_ASTRONOMIE2 (//)
Mylord,\n\nthis research will bring us great\nadvantages in the understanding of the\npositions of thestars. We will be able to\ncalculate the size of Tamar and how\nthe stars and planets cycle round our\nworld. Furthermore we could try to\ndevelop some kind of clock that\nmeasures time according to the\npositions of the sun.\n\nThis could bring our realm advantages\nin various other areas.\n
TOT_FORSCHINFO_ASTRONOMIE3 (//)
Mylord,\n\nour sun measuring devices could\nget even better. We have plans to\ndevelop a sun-bearing-plate,\na sun-shadow-board and a sun-stone.\nAll three instruments would enable\nus to build bigger ships that could\norient themself on the sea for the\nfirst time.\nThese revelations could bring us\nother advantages...\n
TOT_FORSCHINFO_ASTRONOMIE4 (//)
Mylord,\n\nthrough the research on the stars and\nour world, we noticed that there seems\nto be a magical power at the north and\nsouth end of Tamar that affects certain\nelements. Due to these facts, we could\nbuild a navigational device if you let us\nresearch in this area. This would help\n our ships a great deal.
TOT_FORSCHINFO_ASTRONOMIE5 (//)
Mylord,\n\nwe now have the knowledge to perfect\nour navigational instruments. We also\nhave plans to make maps that are\nprecise to a mile. Then we would be\nable to pinpoint the positions of our\nships. Let us research in this area\nand maybe our ships will discover\nnew islands in the future.\n
TOT_FORSCHINFO_ASTRONOMIE6 (//)
Mylord,\n\nthrough the positions of the stars,\nwe could be able to pinpoint the\nlocations of our ships even at night.\n\nIf you let us research in this area,\nthen our ships will be able to sail\nfurther than before.\n
TOT_FORSCHINFO_ASTRONOMIE7 (//)
Mylord,\n\nchoose this research area and we will\ntry to develop our ships even further.\n
TOT_FORSCHINFO_NATURKUNDE1 (//)
Mylord,\n\nif you let us research in this\narea, then we will try to\ndevelop some kind of armour\nfrom the leather of the goats.\n\nAccording to our informations,\nit is possible to treat tanned\nleather with wax and boil it.\nThrough this procedure, we\nshould be able to develop an\nextremly hard and water\nrepellent leather.\n\nWe would also research if\nthere are some light and\nflexible kinds of wood.\nLast but not least, we also\nneed a place for our horses.\n
TOT_FORSCHINFO_NATURKUNDE2 (//)
Mylord,\n\nwe noticed that the wood of the oak\nis very hard and thus very usable for\nweapons that are under a lot of stress.\n\nIf you let us research in this area,\nthen we will try to develop better long\nrange weapons.\n\nThe wood of the oak is also very\nimportant for heavy structures\n\nWe also have many theories for\nour farmwork. We can try to stop\nthe diffusion of our farmland through\nthe use of turf and manure at regular\nintervals. This should raise the amount\nof corn we can harvest.\n\nWe also noticed that the wood of the\nyew is very flexible and thus would\nmake great material for a longbow.\n
TOT_FORSCHINFO_NATURKUNDE3 (//)
Mylord,\n\nwe noticed through our research in\nthe area of spices, that we can\nimprove the taste of many of our food.\n\nCoriander, chervil, dill, poppy seed,\nsummer savory, caraway, parsley,\nonion, leek, lovage, fennel, rosemary,\npeppermint, sage, rue, mugwort, celery,\nradish, lavender, terragon and thyme\nare the spices we found so far.\n\nWe also found very high trees, that\nwould be perfect for the building\nof ships.\n\nIf you let us research in this area,\nthen soon we might be able to set\nsail and explore the sea.\n
TOT_FORSCHINFO_NATURKUNDE4 (//)
Mylord,\n\nwe found some hints in very old\ntexts, that some wood could be\nused for various things. The pine,\nwhich is very rich in resin, could be\ndistilled into wood-tar and the root\nwood into pitch. The roots themselves\ncould be used for ropes.\n\nLet us research in this area, then\nwe will invest time on these things.\n
TOT_FORSCHINFO_NATURKUNDE5 (//)
Mylord,\n\nwe still haven't learned all the miracles\nof natural science for our cities and\narmies.\n\nLet us research in this area and we\nwill elevate our woodworking to an\nart form.\n
TOT_FORSCHINFO_NATURKUNDE6 (//)
Mylord,\n\nsome time ago, a scout from an\nother realm visited our land and\nhe inspected our fields. He was\nsurprised that we still use the\none field economy. According to\nhis statements, it is possible to\nreplant the fields in a three\nseason rhythm. That should\nresult in a harvest that is\ntwenty percent higher than\nbefore !\n\nLet us research in this area\nand we will hone our agriculture.\nWe will be able to sow the\nfollowing seeds: Rye, wheat,\nbarley, oat, spelt, sorghum,\nemmer and einkorn.\n
TOT_FORSCHINFO_NATURKUNDE7 (//)
Mylord,\n\nwe have no exact plans what the\nresearch in this area might uncover.\n
TOT_FORSCHINFO_TECHNIK1 (//)
Mylord,\n\nwe should do research in this area\nat once! Then we would be able to build\na marketplace and a blacksmith. We\nwould also try to develop balanced\nweapons, that can be thrown over some\ndistance.\n\nThis area of research would also prove\nhelpful if we were to build buildings\nthat require an amount of stability\nlike the bank, library and the school.\n\nWe would also invest some of our\nresearch time for developing little\nmetal plates, that can be used for\narmour later on.\n\nWith the blacksmith we would be able\nto build some simple weapons like\nhammers, axes, clubs and swords.\nBalanced weapons would enable us to\nbuild thefirst bows and little ballistas.\nBut these weapons also need research\nin other areas.\n\nWe would also do research on printing,\nwhich should be very helpful for our\nschools in the future.\n
TOT_FORSCHINFO_TECHNIK2 (//)
Mylord,\n\nif you let us research in this area,\nthen we would invest time in the\nplans for building a market hall.\n\nA markethall would enable us to get\nmore income when we trade much.\n\nWe would also make plans for the city\nhall, which will make the administration\nof the city a lot easier.\n\nWe would also invest time on buildings\nthat are build from stones and have\nhigh walls.\n\nWe will aslo try to improve our long\nrange weapons for building bigger\nsiege weapons and bows.\n\nOur shields and armour could also\nuse improvement. The old models lack\ngood useability\n\nLast but not least, we will make plans\nfor a port, but that would also need\nresearch in other areas.\n
TOT_FORSCHINFO_TECHNIK3 (//)
Mylord\n\nif you let us research in this area,\nthen we will invest times on making\nsails. Then maybe we would finally\nbe able to build little ships that\ncan explore the seas.\n\nWe will also try to improve our\nexisting buildings and research on\nnew ones that replace the old.\n\nThe siege weapons can also be\nomproved. Our ballistas may be\nbeautiful but can be replaced by\nstronger weapons.\n\nOur blacksmithing is already good,\nbut we have plans for a very low\npriced army sword and a expensive\nbut very strong barbarian sword.\n\nWe culd also develop a full body\narmour, which would be the best\narmour that money can buy.\n\nThe higher technic level will also\nprove helpful when we want to\nbuild better medicinal equipment.\n\nNeedless to say that those things\nalso need research in other areas.\n
TOT_FORSCHINFO_TECHNIK4 (//)
Mylord,\n\nif you let us research in this area,\nthen we will try to perfect our\nmasonry. This will prove invaluable\nif we want to build a castle later on.\nThe castle would make a city almost\nimpregnable.\n\nWe would also try to improve the\nrigging of our ships. We also have plans\nfor using pitch to seal the wood from\nour ships. That would finally enable us\nbuild bigger ships.\n\nThe area of siege weapons could also\nbe perfected. We could try to improve\nthe span ropes from our catapults.\n\nThese things also require research\nin other areas.\n
TOT_FORSCHINFO_TECHNIK5 (//)
Mylord,\n\nour shipbuilding is not yet perfect.\nIf we research in this area, then\nwe will try to improve it.\n\nWe also have found plans to improve\ncastles even more. With better\nmasonry we could buid the castle\nwalls stronger and higher.\n\nThese things also need research in\nother areas.\n
TOT_FORSCHINFO_TECHNIK6 (//)
Mylord,\n\nwe have no exact plans for this\nresearch level...\n
TOT_FORSCHINFO_TECHNIK7 (//)
Mylord,\n\nwe have no exact plans\nfor this research level...\n
TOT_FORSCHINFO_KAMPFTECHNIK1 (//)
Mylord,\n\nif you let us research in this area,\nthen we will try to improve our\nfighting skills.\n\nWe think that if we take 100 men\nand outfit them with spears, they\nwill make a great defence unit.\n\nWe will also be able to build a\ndrill ground later on when we\nresearch in this area. That\nwould enable us to raise armies.\nThe drill ground also neds research\nin other areas.\n
TOT_FORSCHINFO_KAMPFTECHNIK2 (//)
Mylord,\n\nif you let us research in this area,\nthen we will try to develop weapons\nthat strike terror in the hearts\nof our enemies. That would help us\nin fights.\n\nWe should also improve our drill\ngrounds into a fortified ground,\nso that our armies are better\nprotected in our city.\n
TOT_FORSCHINFO_KAMPFTECHNIK3 (//)
Mylord,\n\nif you let us research in this area,\nthen we will try to improve our\ntactics. We also have the problem,\nthat our soldiers have to straighten\ntheir swords or the swords just burst\nasunder. We think that is because we\nuse materials that are too soft or\ntoo stiff.\n\nNow we have heard from far off\ncountries that they found a way to\nfold metal. Through that our swords\nwill become very stable! That is a very\nimportant aspect for war!\n\nWe will also try to develop a little\nballista that can be mounted on a\nship and thus make the ship ready\nto fight.\n\nWe also have plans to build barriers\nand walls, that can protect our\ncities from intrusion from our\nenemies.\n
TOT_FORSCHINFO_KAMPFTECHNIK4 (//)
Mylord,\n\nwe now have the ability to further\nour tactics again.\n\nLet us research in this area and\nwe will upgrade our warships to\nturn them into truly impressing\nwarships. We will use the newest\nimprovements from other areas,\nlike rigging, sails and weapons.\n\nWe would also like to develop a\nman high shield. That in\ncombination with long, rod like,\nweapons will make a formidable\nfighters. A good protection of\nour soldiers is very important.\n
TOT_FORSCHINFO_KAMPFTECHNIK5 (//)
Mylord,\n\nwe found out, that the use of\nlong range weapons in war is\nadvantageous. While the normal\nsoldier stands in the front row\nand the cavallry, with their long\nlances, makes impressive\nopponents, the siege weapons\ncan inflict damage from distance.\n\nLet us research in this area\nans we will become one of the\nmightiest realms on Tamar.\n
TOT_FORSCHINFO_KAMPFTECHNIK6 (//)
Mylord,\n\nwe always have the problem in\nbattles, that our armour gets\npenetrated by arrows and bolts\nthat our enemies shoot at us.\nBased on that, it might be good if\nwe develop an full body armour.\n\nOur long range weapons could\nalso use a little improvement.\n
TOT_FORSCHINFO_KAMPFTECHNIK7 (//)
Mylord,\n\nwe have no exact plans for this\nlevel, so we don't know exactly\nwhat the research will uncover.\n
TOT_FORSCHINFO_MEDIZIN1 (//)
Mylord,\n\nwe should invest time on herbs\nand their effects because our\npeople have no chance of\nrecovery once they fall ill.\n\nIf you let us research in this area,\nthen we will experiment with herbs\nand mushrooms and we will write\nthe results down in our archive.\n\nBeer from fern should prove\nhelpful in healing illnesses of the\ngall and liver, juniper beer\nagainst gout and lavender beer\nagainst epilepsy and apoplexia.\n
TOT_FORSCHINFO_MEDIZIN2 (//)
Mylord,\n\nif we believe the newest relevations,\nthen the body can be cleansed by\nvenesecting. The blood should enter\nsome kind of shock and expell harmful\nsubstanzes.\n\nOnly a medico should be allowed to do\nthe venesection. The blood can then be\nanalysed for illneses by look, smell\nand taste.\n\nBrandy has some healing powers and\nshould be used as a medication.\n\nLet us research in this area\nand we will make sure to make\nsome advances in medicine.\n\nWe also think that the normal way\nof disposing with dead people is\nnot very clean. We should find a\nbetter solution.\n\nWe will also try find a way to\npreserve our herbs. That will prove\ninvaluable for long journeys.\n
TOT_FORSCHINFO_MEDIZIN3 (//)
Mylord,\n\nwe should improve our hygiene and\nchange our lifestyle!\n\nThe water from our wells is brackish\nand has to be boiled and stretched\nwith wine, liquorice juice or honey\nto make it drinkable at all.\n\nWe also have found out that an\nintoxication twice a month helps\nthe health of every citizen.\n\nLet us research in this area and\nit will help our health.\n
TOT_FORSCHINFO_MEDIZIN4 (//)
Mylord,\n\nour knights are demanding that we\nbuild houses in which we can attend\nthe ill and they, by the grace of\ngod, can recover.\n\nFurthermore we need some kind\nof refuse and sewage diposal\nsystem in our cities. As a further\nenhancement of our health system,\nwe should bulkhead our ill people\noff, so that the epidemics have\nless chance of spreading through\nour realm.\n\nLet us research in this area and\nwe will initiate all the\nnecessary things.\n
TOT_FORSCHINFO_MEDIZIN5 (//)
Mylord,\n\nwe don't exactly know what\nresearch in this area might\nreveal.\n
TOT_FORSCHINFO_MEDIZIN6 (//)
Mylord,\n\nlet us research on this area and\nwe will send expert medicos to\nour hospitals.\n\nFurthermore we will do research\non leprosy, cholera and diphtheria.\n
TOT_FORSCHINFO_MEDIZIN7 (//)
Mylord,\n\nlet us research on this area and\nwe will send expert medicos to\nour hospitals.\n\nFurthermore we will do research\non typhus, pox and the Black Death.\n
TOT_FORSCHINFO_THEOLOGIE1 (//)
Mylord,\n\nlet us build a shrine to pay homage\nto our gods! They deserve a monument\n but they will punish us if we don't\npay homage to them. Let us research\nin this area and we will try to find out\nwhich kind of shrine they require.\n\nWe also need benevolence from the\ngods for our journeys and we could\nacquire that with the shrine.\n
TOT_FORSCHINFO_THEOLOGIE2 (//)
Mylord,\n\nlet us build a chapel to pay homage\nto our gods!\n\nDepending on which god you choose,\nour research could have various\neffects on our realm.\n\nWe would also have the power to\nhelp the weak and ill if we have the\nbenevolence of the gods. With them\nwe also have the power to build huge\nbuildings for you, our terrestrial\nlord and master.\n\nFurtermore we would be able to\nestablish knight-orders.\n
TOT_FORSCHINFO_THEOLOGIE3 (//)
Mylord,\n\nlet us build a chapel to pay homage\nto our gods!\n\nDepending on which god you choose,\nour research could have various\neffects on our realm.\n
TOT_FORSCHINFO_THEOLOGIE4 (//)
Mylord,\n\nlet us build a cathedral to pay\nhomage to our gods! This building\nwould have an immense impact on\nour people.\n\nDepending on what god you choose,\nour research could have various\neffects on our realm.\n
TOT_FORSCHINFO_THEOLOGIE5 (//)
Mylord,\n\ndepending on which god you choose,\nour research could have various\neffects on our realm.\n
TOT_FORSCHINFO_THEOLOGIE6 (//)
Mylord,\n\ndepending on which god you choose,\nour research could have various\neffects on our realm.\n
TOT_FORSCHINFO_THEOLOGIE7 (//)
Mylord,\n\ndepending on which god you choose,\nour research could have various\neffects on our realm.\n
TOT_FORSCHINFO_ALCHEMIE1 (//)
Mylord\n\nyou should let us research in\nthis area. Then we will try to\ndevelop a new alloy made from\ncopper and tin. We also have\nplans to make our first weapons,\nshields and armour from the new\nalloy if we shall succeed.\n\nMaybe you would like to think of\na name for the new alloy yourself?\n\nFurthermore, we have informations,\nthat we can fabricate some kind of\nstuff where we can write on from\na plant, that grows in the swamps,\ncalled cyperus papyrus.\n\nThat would help our educational\nendeavours.\n
TOT_FORSCHINFO_ALCHEMIE2 (//)
Mylord,\n\nwe got new informations on various \nores from our scouts. If you let us\n research in this area, then we will\ntry to develop a new metal through\nthe reduction of a red stone with\ncharcoal. This new metal should be\nstronger than bronze and would\naffect the stability of our weapons.\nWe would be able to forge honed\nswords with larger blades.\n\nFuthermore we will research on a\nnew method for tanning leather and\nmaybe find a replacement for the\npapyrus.\n
TOT_FORSCHINFO_ALCHEMIE3 (//)
Mylord,\n\nour sages suggested that we\ninvent some new paper.\nThey called it 'rag paper'.\n\nThey think we can produce this\nwith a process where we add\nmulberry-bast with rags.\nThis would move our educational\nprocess ahead!\n\nWe still have the problem that\nthe weapons made out of iron\nare still to weak. If you let us\nresearch in this area, then we\nwill try to alloy iron with coal\nin an oven. The results are as\nyet unknown, but we hope that\nsomething stronger will be the\nresult.\n\nWe were also able to distill a\nblack, gluey mass from resinous\nwood and mineral coal. With that\nwe should be able to build\nbigger ships that have to be\nsealed properly.\n
TOT_FORSCHINFO_ALCHEMIE4 (//)
Mylord,\n\nwe noticed that, when we produce\npitch, then some kind of oil\noriginates first. If you let us\nresearch in this area, then we\nwill try to perfect the fabrication\nof this oil, because it seems to\nhave a curative effect on humans\nand animals.\n\nFurthermore, we could invest time\non the alloys. We noticed that the\ncharacteristics of our weapons\nchange if we refine a little\nred-lead and mix it in the metal.\nFurther research in this area\nmight lead to better armours.\n\nWe would also be able to build\nbigger ships with better woodcraft.\n
TOT_FORSCHINFO_ALCHEMIE5 (//)
Mylord,\n\nif you let us research in this\narea, then we will try to develop\nbetter methods for woodwork\nfor our ships.\n
TOT_FORSCHINFO_ALCHEMIE6 (//)
Mylord,\n\nwe have no precise plans for this\nlevel, so we don't know exactly\nwhat the research might uncover.\n
TOT_FORSCHINFO_ALCHEMIE7 (//)
Mylord,\n\nwe have no precise plans for this\nlevel, so we don't know exactly\nwhat the research might uncover.\n
TOT_BERICHTE_STEUERNTEXT8 (//)
gold coins for seamen...
TOT_HANDELSCREEN_INFO (//)
Here you get the informations on the trade screen.\n\nThis screen dispays all activities on the market. It is split in\nthree areas:\n\nPurchase :\n---------\nHere all the production from your people is listed from your\nentire realm. If there are goods listed here, then you have the\nchoice to buy them or not.\n\nIf there are no goods, then it could mean that your population\ndoesn't have enough resources and then you might be forced\nto buy goods from other countries...\n\nMarket :\n--------\nAll goods from other countries are listed here, that the other\nlords wish to sell. It is important to know, that you can only\nbuy from realms that you had prior contact with. Only when you\nhave met them on the map through the use of scouts ot ships,\nthen you can trade with them.\n\nThe prices, that the other lords want, are minimum prices.\nYou can give a higher bid since you might not be the only one\nwho is interested in buying. The price is for only one unit!\n\nSell :\n-----\nHere you\
can offer goods from your own realm that you wish to\nsell. The same rules from the market apply here. You just insert\nthe minimum price and the amount of the good you wish to sell and\nit will be deducted from your storage and be transferred to the\nmarket.\n\nTo sell one good, you just need to click on the little black box\nin the middle wich says : -choose goods here-.\n
TOT_WAFFENREQ_INFO (//)
The weapon-requestor :\n---------------------\n\nIn this requestor you can choose how to outfit your armies.\n\nOn the left side you see all the available weapons, armours,\nshields and so on. You can click on every weapon more than once,\nbecause there is more information about it, like range, damage...\n\nOn the right side, all your armies with all their parts are\ndisplayed. You can click on each part more than once to get\nall the informations about them.\n\nAll information is displayed in the little box in the middle.\n\nBelow that, there are two buttons marked: 'insert' and 'remove'.\nWith the button 'insert', you can give the chosen weapon to the\nchosen army. With 'remove' you can remove it, or other weapons,\nagain. You can choose which one will be removed by clicking on\nthe army and looking in the box in the middle.\n\nWith the equipment, there are the following categories:\nOne handed weapon, two handed weapon, projectile weapon,\nsiegeweapon, armour, shields and\
helmets.\n\nThere is a little cycle-button, wich you can also use to cycle\nthrough the informations of the entry you chose.\n\nWith the X, you leave the screen without the changes taking\neffect and with the hook, you leave the screen with the\nchanges taking effect.\n
TOT_TRAININGREQ_INFO (//)
The requestor for training\n-----------------\n\nWith this requestor, you can train your recruits before\nthey go out to do battle.\n\nOn the left side you see your armies, split into their subparts.\n\nAll information about them is displayed in the middle.\n\nOn the right side, there is a box where you can insert how long\nthe army shall train. Insert a number of quartals and acknowledge\nwith the hook. But be sure to take note of the costs! Your army\nget's EXP points, but it is not cheap...\n\nWith the X you leave the requestor without training your army.\n\nYou acknowledge the training with the hook.\n
TOT_REG_SERIAL (//)
serial number
TOT_REG_GEKAUFT_BEI (//)
bought at
TOT_REG_KAUFDATUM (//)
Date of purchase
TOT_INITANLEITUNG_SERIEN1 (//)
Please enter the serial number of your set ! You can find it on the three CDs. A maximum of 40 signs is allowed !
TOT_INITANLEITUNG_SERIEN2 (//)
Please enter the company where you bought the set ! A maximum of 20 signs is allowed !
TOT_INITANLEITUNG_SERIEN3 (//)
Please enter the date on which you purchased the set ! A maximum of 10 signs is allowed !
TOT_INITANLEITUNG_CREDIT1 (//)
Please enter the name of your creditcard company ! A maximum of 40 signs is allowed ! (i.e. Visa, American Express...)
TOT_INITANLEITUNG_CREDIT2 (//)
Please enter your credit card number ! A maximum of 20 signs is allowed !
TOT_INITANLEITUNG_CREDIT3 (//)
Please enter the expiration date of your credit card ! A maximum of 10 signs is allowed !
TOT_CHECKMEMORY (//)
You need at least 1,4 MB free Chip-Ram and 1,5 MB free Fast-Ram\n Please free some memory. Maybe your Ram is only fragmented and\n you only have to reboot your computer. Fragmented memory can\n cause problems while running Tales of Tamar
TOT_CHECKMEMORY_2 (//)
Everything's OK!
TOT_CHECKMEDIUM (//)
You started Tales of Tamar from a CD-ROM or from an\n unvalidated HD. Please use the installscript to install ToT or\n repair the HD. Then you can try again.
TOT_MAIL_NOMAIL (//)
There are no messages !
TOT_BERICHTE_REICHTEXT11 (//)
gold coins looted by pirates...
TOT_BERICHTE_REICHTEXT12 (//)
gold coins were looted by your pirates...
TOT_BERICHTE_KORNTEXT40 (//)
units corn rotted on the open market...
TOT_DIPLO0_VERTRAGSBRUCH (//)
breach of contract with
TOT_DIPLO0_NOVERTRAG (//)
no contract offers available...
TOT_ANREDE (//)
Dear
TOT_DIPLO0_DOKUMENTTEXT15 (//)
Breach of contract !\n\nThe contract between\n\n
TOT_DIPLO0_DOKUMENTTEXT16 (//)
\n\nhas been abrogated !\n\nContract good was :
TOT_DIPLO0_DOKUMENTTEXT17 (//)
\nunits/quarter :
TOT_DIPLO0_DOKUMENTTEXT18 (//)
\ncost/quarter :
TOT_DIPLO0_DOKUMENTTEXT19 (//)
\nremaining time :
TOT_DIPLO0_DOKUMENTTEXT20 (//)
quarters\n
TOT_KASERNE_ARMYVERFRACHTET (//)
This unit is still on board !
TOT_RESTRUNDEN (//)
Mylord, the gods crave an offering, so that our realm can continue. Please transfer the filthy lucre to account 1352459 at the muncipal savings bank in Cologne, bank code 37050198, or simply use your credit card ! Remaining quarters :